Explosive Trap bug(?)

TheScumbag

Member
Joined
29/07/2016
Messages
29
It is a little bit tricky trying to replicate it intentionally since I think the timing of your companion fighting animation is involved, but grinding up my Rogue, I'm starting to notice a pattern where if your companion is fighting an enemy and the explosive trap kills him, your companion redirects his/her aggro to you and continues to swing his/her sword at me (to no avail) and will follow me around attacking as it believes I am the enemy. (My companion will still consider me as the primary target even if among the presence of other enemies). The bug disappears when my companion dies and is revived.

That or my companion really hates being caught in my explosives lol.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,584
Noted. I am seriously cobsidering making party members immune to traps, at leasr until AI is good enough to avoid them.
 

feldon

Loreseeker
Joined
18/04/2016
Messages
1,352
DavidBVal":1gr6uwbi said:
Noted. I am seriously cobsidering making party members immune to traps, at leasr until AI is good enough to avoid them.

+1. Saves you and the players headaches. No one likes 'friendly fire'.
 

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