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Exiled Kingdoms changelog
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<blockquote data-quote="DavidBVal" data-source="post: 8722" data-attributes="member: 2"><p>v.0.7.923 9/6/16 </p><p></p><p></p><p><strong><span style="color: #FF8000">Content and world changes/additions</span></strong></p><p></p><p>-New areas: city of Freetown (still in progress), two nearby outdoor areas, and dungeons.</p><p>-4 new quests added.</p><p>-Dubious Poetry quest is now completable.</p><p>-25 new items, including new armor sets and unique weapons.</p><p>-Many NPCs, dialogues, and challenges.</p><p></p><p></p><p><strong><span style="color: #FF8000">Bugfixes and adjustments</span></strong></p><p></p><p>-Shield upgrade: shields now make a big difference in how armor resists damage, and this effect scales up with armor progression. When wearing a shield you will subtract from each blow a 40%-100% of your total armor, as opposed to 20%-100% when no shield is equipped.</p><p>-Less armor on monsters: as a consequence of the above, many monsters not wearing shields will be a bit more vulnerable to damage. Some thick-skinned monsters like minotaurs and wyverns still count as having a shield.</p><p>-Swords, hand axes, and maces now do slightly more damage.</p><p>-By default, the game will not prompt for Google Play Services login when first opened.</p><p>-Fixed a bug with arrows going through walls and other arrow anomalies.</p><p>-"Duel" advanced skill was not adding its damage, fixed now. Beware monsters with Duel... disengage for 2 seconds to stop the effect.</p><p>-Immersive mode: the game will hide android taskbars on devices supporting it (4.4+).</p><p>-Many minor fixes and typo corrections.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 8722, member: 2"] v.0.7.923 9/6/16 [b][color=#FF8000]Content and world changes/additions[/color][/b] -New areas: city of Freetown (still in progress), two nearby outdoor areas, and dungeons. -4 new quests added. -Dubious Poetry quest is now completable. -25 new items, including new armor sets and unique weapons. -Many NPCs, dialogues, and challenges. [b][color=#FF8000]Bugfixes and adjustments[/color][/b] -Shield upgrade: shields now make a big difference in how armor resists damage, and this effect scales up with armor progression. When wearing a shield you will subtract from each blow a 40%-100% of your total armor, as opposed to 20%-100% when no shield is equipped. -Less armor on monsters: as a consequence of the above, many monsters not wearing shields will be a bit more vulnerable to damage. Some thick-skinned monsters like minotaurs and wyverns still count as having a shield. -Swords, hand axes, and maces now do slightly more damage. -By default, the game will not prompt for Google Play Services login when first opened. -Fixed a bug with arrows going through walls and other arrow anomalies. -"Duel" advanced skill was not adding its damage, fixed now. Beware monsters with Duel... disengage for 2 seconds to stop the effect. -Immersive mode: the game will hide android taskbars on devices supporting it (4.4+). -Many minor fixes and typo corrections. [/QUOTE]
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