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Exiled Kingdoms changelog
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<blockquote data-quote="DavidBVal" data-source="post: 6781" data-attributes="member: 2"><p><strong>v.0.7.908 - 16/5/16</strong></p><p></p><p><span style="color: #FF8000"><strong>Content and world changes/additions</strong></span></p><p></p><p>-New area: Great Inori, with new content, NPCs, items, a quest and a dungeon. Beware, new kinds of undead...</p><p>-New companion added! </p><p>-New Garand temple is now open, and there's a new quest related to it, that allows you to join the Church of the Three. You can also visit the outer yard of the Royal Castle.</p><p>-2 new cleric advanced skills, available if you join the Church of The Three. </p><p>-Town Hall Quests: increased from 54 to 82.</p><p></p><p></p><p><span style="color: #FF8000"><strong>Features and improvements</strong></span></p><p></p><p>-New Easy mode (called 'Casual') allows to save in dungeons and gives a little regeneration when idle, if you are very injured.</p><p>-Spirit Resistance now provides a chance to resist effects (for now, only Stun, but eventually fear, charm, paralysis...). A succesful resist reduces duration in half, but success by very high margins can entirely shrug off the effect. </p><p></p><p></p><p><span style="color: #FF8000"><strong>Bugfixes and adjustments</strong></span></p><p></p><p>-NPC AI will not get "locked" with unreacheable enemies.</p><p>-Companions now gain more XP (from 60% to 70%)</p><p>-Companion aggro range increased when they wield a ranged weapon.</p><p>-Companions will only try to disable a trap if they have a fair chance to do it (65%+)</p><p>-Assassinate & Massive Criticals advanced skills weren't working properly. Fixed now.</p><p>-You can now sell belts to any armor trader.</p><p>-Bugfix: you can no longer store plot items on non-persistent containers.</p><p>-Cleric skill "Crusader" is now more powerful, but the third level costs a bit more. If you had trained it to level 3, your points will be refunded.</p><p>-Dozens of small fixes and adjustments.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 6781, member: 2"] [b]v.0.7.908 - 16/5/16[/b] [color=#FF8000][b]Content and world changes/additions[/b][/color] -New area: Great Inori, with new content, NPCs, items, a quest and a dungeon. Beware, new kinds of undead... -New companion added! -New Garand temple is now open, and there's a new quest related to it, that allows you to join the Church of the Three. You can also visit the outer yard of the Royal Castle. -2 new cleric advanced skills, available if you join the Church of The Three. -Town Hall Quests: increased from 54 to 82. [color=#FF8000][b]Features and improvements[/b][/color] -New Easy mode (called 'Casual') allows to save in dungeons and gives a little regeneration when idle, if you are very injured. -Spirit Resistance now provides a chance to resist effects (for now, only Stun, but eventually fear, charm, paralysis...). A succesful resist reduces duration in half, but success by very high margins can entirely shrug off the effect. [color=#FF8000][b]Bugfixes and adjustments[/b][/color] -NPC AI will not get "locked" with unreacheable enemies. -Companions now gain more XP (from 60% to 70%) -Companion aggro range increased when they wield a ranged weapon. -Companions will only try to disable a trap if they have a fair chance to do it (65%+) -Assassinate & Massive Criticals advanced skills weren't working properly. Fixed now. -You can now sell belts to any armor trader. -Bugfix: you can no longer store plot items on non-persistent containers. -Cleric skill "Crusader" is now more powerful, but the third level costs a bit more. If you had trained it to level 3, your points will be refunded. -Dozens of small fixes and adjustments. [/QUOTE]
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