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<blockquote data-quote="DavidBVal" data-source="post: 5411" data-attributes="member: 2"><p><strong>v.0.7.901 - 3/5/16</strong></p><p></p><p><span style="color: #FF8000">Content and world changes/additions</span></p><p> </p><p>-"Smugglers in the Night" quest is now completable, and you can join the Seventh House guild if you complete it.</p><p>-Added the Warrior's Guild in New Garand, with one new quest, which allows to join this guild.</p><p>-Advanced skills added! Trainers for 8 of them can be located in the two available guild halls. Some can be trained by just gaining entrance, others require becoming a member. More skills and guilds will come!</p><p>-New Quest and conversations in Mount Storme.</p><p>-Axes and greataxes added. On average similar to swords, but with a wider and less predictable damage range, and better criticals.</p><p>-Both dragons in the game have been respawned... if you already killed them, give another try!</p><p></p><p><span style="color: #FF8000">Features and improvements</span></p><p></p><p>-Attack focus will remain on the enemy you last attacked, even if other enemies join, as long as the original target remains in range.</p><p>-Fourth skill slot added. Slots now look smaller (but touchable area is actually the same as before) </p><p>-Criticals! they're far more relevant for combat now. Each weapon type has a different critical chance, from 3 to 7%. Maximum weapon damage is used as a base for criticals, so watch out those axes...</p><p>-Companions will have a minimum XP equal to half of your own. </p><p>-The Skills window now has a "details" button that shows you what the skill does on all levels.</p><p></p><p><span style="color: #FF8000">Bugfixes and adjustments</span></p><p></p><p>-"Bash" and "Kick" skills will work better now, autofacing enemies, and with same range as regular attacks (Was a bit shorter). Bash description has been fixed.</p><p>-Pathing fixes: companions won't "lag" when following you.</p><p>-Pathing fixes: enemies won't get stuck on obstacles as easily as before.</p><p>-Fixed a problem that caused some enemies to aggro through walls.</p><p>-Rogue "Evasion" skill has changed. Now it will give you a chance to dodge during 5 seconds, and it can be used during combat. Your skill points will be refunded.</p><p>-Mana cost of Arbeno's Might has been reduced from 3/5/7 to 3/4/5.</p><p>-Opening doors will not alert every enemy in a room, just the ones at 4 meters(tiles) or less.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 5411, member: 2"] [b]v.0.7.901 - 3/5/16[/b] [color=#FF8000]Content and world changes/additions[/color] -"Smugglers in the Night" quest is now completable, and you can join the Seventh House guild if you complete it. -Added the Warrior's Guild in New Garand, with one new quest, which allows to join this guild. -Advanced skills added! Trainers for 8 of them can be located in the two available guild halls. Some can be trained by just gaining entrance, others require becoming a member. More skills and guilds will come! -New Quest and conversations in Mount Storme. -Axes and greataxes added. On average similar to swords, but with a wider and less predictable damage range, and better criticals. -Both dragons in the game have been respawned... if you already killed them, give another try! [color=#FF8000]Features and improvements[/color] -Attack focus will remain on the enemy you last attacked, even if other enemies join, as long as the original target remains in range. -Fourth skill slot added. Slots now look smaller (but touchable area is actually the same as before) -Criticals! they're far more relevant for combat now. Each weapon type has a different critical chance, from 3 to 7%. Maximum weapon damage is used as a base for criticals, so watch out those axes... -Companions will have a minimum XP equal to half of your own. -The Skills window now has a "details" button that shows you what the skill does on all levels. [color=#FF8000]Bugfixes and adjustments[/color] -"Bash" and "Kick" skills will work better now, autofacing enemies, and with same range as regular attacks (Was a bit shorter). Bash description has been fixed. -Pathing fixes: companions won't "lag" when following you. -Pathing fixes: enemies won't get stuck on obstacles as easily as before. -Fixed a problem that caused some enemies to aggro through walls. -Rogue "Evasion" skill has changed. Now it will give you a chance to dodge during 5 seconds, and it can be used during combat. Your skill points will be refunded. -Mana cost of Arbeno's Might has been reduced from 3/5/7 to 3/4/5. -Opening doors will not alert every enemy in a room, just the ones at 4 meters(tiles) or less. [/QUOTE]
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