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Exiled Kingdoms changelog
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<blockquote data-quote="DavidBVal" data-source="post: 3631" data-attributes="member: 2"><p><strong>v.0.7.890 - 14/4/16</strong></p><p></p><p><u>Content and world changes/additions</u></p><p></p><p>-Fire and flames added to Gorx Lair and the Flame Pits (still experimental and in progress, many other effects will follow). Those areas also had other minor changes to their layouts, and can be a bit more challenging now. </p><p>-New hidden area (level 13+).</p><p>-New blunt weapon types available for clerics and warriors: hammers, and mauls. Hammers are fast and light, Mauls are two-handed, slow and hard-hitting.</p><p>-Urcrymdrax respawned, and dragon loot has been improved.</p><p>-Potions of mana now are a bit more potent.</p><p>-Troll skins, Merple and Deadweed are now stackable, by popular demand.</p><p>-A few new player portraits added (made by Irina)</p><p> </p><p><u>Balance changes</u></p><p></p><p>-Monsters of level 10+ are stronger than before, and get much stronger on each additional level, be warned!</p><p>-Elemental creatures (imps, hellhounds) are now healed by their native element... pick your weapons carefully.</p><p>-Warrior skill "Cleave" now affects limited targets, one extra per skill level, an now has three levels that cost 1,2 and 3 points. Just in case you don't like this change, your skill points in Cleave have been refunded.</p><p></p><p><u>Bugfixes / adjustments</u></p><p> </p><p>-Pathing: companions shouldn't get stuck trying to walk through you, same with some monsters and corners.</p><p>-Solved a bug that could cause NPCs to walk through obstacles.</p><p>-Ironman fix: if saved game gets corrupted, you will return to your last inn sleep upon reloading, not to level 1.</p><p>-Crashfix: some specific devices were experiencing crashes (LG G Pad, notably). They should be fixed now, or at least the problem reduced.</p><p>-Dialogue adjusted to not be cut off in some lower resolutions.</p><p>-Skill buttons will be updated correctly when you reassign slots.</p><p>-Graphic optimization, should make the game run better in towns.</p><p></p><p>... and many, many minor fixes here and there.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 3631, member: 2"] [b]v.0.7.890 - 14/4/16[/b] [u]Content and world changes/additions[/u] -Fire and flames added to Gorx Lair and the Flame Pits (still experimental and in progress, many other effects will follow). Those areas also had other minor changes to their layouts, and can be a bit more challenging now. -New hidden area (level 13+). -New blunt weapon types available for clerics and warriors: hammers, and mauls. Hammers are fast and light, Mauls are two-handed, slow and hard-hitting. -Urcrymdrax respawned, and dragon loot has been improved. -Potions of mana now are a bit more potent. -Troll skins, Merple and Deadweed are now stackable, by popular demand. -A few new player portraits added (made by Irina) [u]Balance changes[/u] -Monsters of level 10+ are stronger than before, and get much stronger on each additional level, be warned! -Elemental creatures (imps, hellhounds) are now healed by their native element... pick your weapons carefully. -Warrior skill "Cleave" now affects limited targets, one extra per skill level, an now has three levels that cost 1,2 and 3 points. Just in case you don't like this change, your skill points in Cleave have been refunded. [u]Bugfixes / adjustments[/u] -Pathing: companions shouldn't get stuck trying to walk through you, same with some monsters and corners. -Solved a bug that could cause NPCs to walk through obstacles. -Ironman fix: if saved game gets corrupted, you will return to your last inn sleep upon reloading, not to level 1. -Crashfix: some specific devices were experiencing crashes (LG G Pad, notably). They should be fixed now, or at least the problem reduced. -Dialogue adjusted to not be cut off in some lower resolutions. -Skill buttons will be updated correctly when you reassign slots. -Graphic optimization, should make the game run better in towns. ... and many, many minor fixes here and there. [/QUOTE]
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