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Exiled Kingdoms changelog
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<blockquote data-quote="DavidBVal" data-source="post: 21665" data-attributes="member: 2"><p><strong>v.0.8.963 14/11/16</strong> </p><p></p><p><span style="color: #FF8000"><strong>Content and world changes/additions</strong></span></p><p></p><p>-New areas: 1 new outdoor sector and 3 new dungeons including the Mausoleum in Deadwood. New guild halls in Freetown.</p><p>-4 new quests! find them in Freetown guild halls. This will also point you towards the new areas.</p><p>-Dragons, giants, and many more boss-monsters will now spawn at random hideouts through the world (level 11+ required). But be quick, and gossip around to learn their location before they are gone! </p><p>-Dozens of new items, including armor, weapons, and 5 new types of scrolls.</p><p>-8 new Advanced Sills available. The new trainers are in New Garand (Temple, Great Library) and in the new Freetown guild halls.</p><p></p><p></p><p><span style="color: #FF8000"><strong>Features and improvements</strong></span></p><p></p><p>-When you sell/buy/take/deposit stackable items, you can now select how many units.</p><p>-Vault quickbuttons added so you can switch between vaults quickly.</p><p>-Switch item position in vaults by tapping on one item, then on an empty slot of the vault (same as you can do with backpack)</p><p></p><p></p><p><span style="color: #FF8000"><strong>Balance and Adjustments</strong></span></p><p></p><p>-Maximum bumber of Advanced Skills per character raised to 8.</p><p>-More trait points per level for the player at high levels: 3 points/level from level 16 and onwards. If you already reached those levels, you'll get the extra points now.</p><p>-Rogue bonus to melee damage: gain +1 on level 1, then increases on levels 6,12,18 and 24.</p><p>-Rogue skill "Stab" improved. Rank 3 and 4 now does more damage and scales up better with level.</p><p>-Several items (in particular dragon loot) have been enhanced. A few items are now less powerful, but only for new drops (won't affect you if you already own the item).</p><p>-XP required to reach levels 21-25 now scales up more logically. It still progresses very slowly, as level 20 is considered the "soft cap" at which you can face all the end-game challenges.</p><p>-XP from disabling traps has been adjusted, and respawned traps no longer grant XP.</p><p>-Personality bonus to Spirit Resistance is now +2 per point instead of +5 per point.</p><p></p><p></p><p><span style="color: #FF8000"><strong>Bugfixes</strong></span></p><p></p><p>-Stability improvements.</p><p>-fixed some script failures in devices with turkish language (Where is Giles quest, and others)</p><p>-fixed an incompatibility between cloud-saved games between different platforms. It could corrupt some data when NPCs were added to the party.</p><p>-detection when the player was invisible was not working correctly since last update, now the player can once more be detected when approaching enemies invisible.</p><p>-traps that respawn (like the ones in the sewers) were not meant to give XP after being deactivated once. Fixed.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 21665, member: 2"] [b]v.0.8.963 14/11/16[/b] [color=#FF8000][b]Content and world changes/additions[/b][/color] -New areas: 1 new outdoor sector and 3 new dungeons including the Mausoleum in Deadwood. New guild halls in Freetown. -4 new quests! find them in Freetown guild halls. This will also point you towards the new areas. -Dragons, giants, and many more boss-monsters will now spawn at random hideouts through the world (level 11+ required). But be quick, and gossip around to learn their location before they are gone! -Dozens of new items, including armor, weapons, and 5 new types of scrolls. -8 new Advanced Sills available. The new trainers are in New Garand (Temple, Great Library) and in the new Freetown guild halls. [color=#FF8000][b]Features and improvements[/b][/color] -When you sell/buy/take/deposit stackable items, you can now select how many units. -Vault quickbuttons added so you can switch between vaults quickly. -Switch item position in vaults by tapping on one item, then on an empty slot of the vault (same as you can do with backpack) [color=#FF8000][b]Balance and Adjustments[/b][/color] -Maximum bumber of Advanced Skills per character raised to 8. -More trait points per level for the player at high levels: 3 points/level from level 16 and onwards. If you already reached those levels, you'll get the extra points now. -Rogue bonus to melee damage: gain +1 on level 1, then increases on levels 6,12,18 and 24. -Rogue skill "Stab" improved. Rank 3 and 4 now does more damage and scales up better with level. -Several items (in particular dragon loot) have been enhanced. A few items are now less powerful, but only for new drops (won't affect you if you already own the item). -XP required to reach levels 21-25 now scales up more logically. It still progresses very slowly, as level 20 is considered the "soft cap" at which you can face all the end-game challenges. -XP from disabling traps has been adjusted, and respawned traps no longer grant XP. -Personality bonus to Spirit Resistance is now +2 per point instead of +5 per point. [color=#FF8000][b]Bugfixes[/b][/color] -Stability improvements. -fixed some script failures in devices with turkish language (Where is Giles quest, and others) -fixed an incompatibility between cloud-saved games between different platforms. It could corrupt some data when NPCs were added to the party. -detection when the player was invisible was not working correctly since last update, now the player can once more be detected when approaching enemies invisible. -traps that respawn (like the ones in the sewers) were not meant to give XP after being deactivated once. Fixed. [/QUOTE]
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