Home
News
What's new
New posts
Latest activity
Authors
Forums
New posts
Search forums
Wiki
Exiled Kingdoms Wiki
Archaelund Wiki
What's new
New posts
Latest activity
Members
Registered members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Information
Forum Rules, News, Announcements
Exiled Kingdoms changelog
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DavidBVal" data-source="post: 18928" data-attributes="member: 2"><p><strong>v.0.8.947 6/9/16</strong> </p><p></p><p><span style="color: #FF8000"><strong>Content and world changes/additions</strong></span></p><p></p><p>-The largest update ever: 8 new areas added including the town of New Anthur and surroundings. Content ranges between levels 8-16.</p><p>-5 new quests, leading you to unexpected situations. Plenty of people to meet, awful puns to raise your eyebrow at, and unique places to explore.</p><p>-Over 20 new items, some of them with new powers. But beware the new monsters and unique challenges! </p><p></p><p></p><p><span style="color: #FF8000"><strong>Balance and adjustments</strong></span></p><p></p><p>-Intellect now gives a bonus to XP gained, +2% per point.</p><p>-New items with "Wisdom" attribute can also grant an XP bonus.</p><p>-Certain scrolls, and altars of The Three can provide a temporary bonus to XP gained.</p><p>-Altars of The Three can now be used by clerics to restore a little mana each day.</p><p>-The price of early armor sets in shops has been reduced drastically: hardened leather, chain, forest chain, blessed chain, plate.</p><p>-Stun and paralization will now interrupt spellcasting, preventing using potions and scrolls. Beware!</p><p>-"Bane" weapons like Orcslayer, Holy, Beastslayer, etc, now add +2 damage per rank (tap on the item property for details). Because of this, a few of them have been downgraded one rank (but they keep the same damage bonus as before) while others keep the old rank and now do more damage.</p><p>-The XP reward from almost all the quests has been increased.</p><p></p><p></p><p><span style="color: #FF8000"><strong>Bugfixes</strong></span></p><p></p><p>-Fixed a bug that could cause some enemies to stay frozen.</p><p>-Fixed a bug that could make autotargeting fail.</p><p>-solved several minor graphical glitches.</p><p>-Fixed a bug related to Arbenos' Might skill duration (now it will last longer)</p><p>-Several stability fixes and enhancements added.</p><p>-Companions shouldn't get stuck behing the player as frequently now.</p><p>-The game will properly be saved right after character creation; due to a bug, if you died in the "A forest Road" area you had to create a character again.</p><p></p><p></p><p><span style="color: #FF8000"><strong>Features and improvements</strong></span></p><p></p><p>-You can now restore backups automatically if they are in the android Downloads folder, in addition to the old location. </p><p>-On Continue Game screen, you are informed about the possibility of reloading from your quicksave or from your autosave (last sleep). This possibility existed before, but many players missed it.</p><p>-Items with special properties will now give you the exact bonus they provide when tapping on the property.</p><p>-Idle companions will now aggro on enemies you attack, or when they attack you, even if they're not in range.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 18928, member: 2"] [b]v.0.8.947 6/9/16[/b] [color=#FF8000][b]Content and world changes/additions[/b][/color] -The largest update ever: 8 new areas added including the town of New Anthur and surroundings. Content ranges between levels 8-16. -5 new quests, leading you to unexpected situations. Plenty of people to meet, awful puns to raise your eyebrow at, and unique places to explore. -Over 20 new items, some of them with new powers. But beware the new monsters and unique challenges! [color=#FF8000][b]Balance and adjustments[/b][/color] -Intellect now gives a bonus to XP gained, +2% per point. -New items with "Wisdom" attribute can also grant an XP bonus. -Certain scrolls, and altars of The Three can provide a temporary bonus to XP gained. -Altars of The Three can now be used by clerics to restore a little mana each day. -The price of early armor sets in shops has been reduced drastically: hardened leather, chain, forest chain, blessed chain, plate. -Stun and paralization will now interrupt spellcasting, preventing using potions and scrolls. Beware! -"Bane" weapons like Orcslayer, Holy, Beastslayer, etc, now add +2 damage per rank (tap on the item property for details). Because of this, a few of them have been downgraded one rank (but they keep the same damage bonus as before) while others keep the old rank and now do more damage. -The XP reward from almost all the quests has been increased. [color=#FF8000][b]Bugfixes[/b][/color] -Fixed a bug that could cause some enemies to stay frozen. -Fixed a bug that could make autotargeting fail. -solved several minor graphical glitches. -Fixed a bug related to Arbenos' Might skill duration (now it will last longer) -Several stability fixes and enhancements added. -Companions shouldn't get stuck behing the player as frequently now. -The game will properly be saved right after character creation; due to a bug, if you died in the "A forest Road" area you had to create a character again. [color=#FF8000][b]Features and improvements[/b][/color] -You can now restore backups automatically if they are in the android Downloads folder, in addition to the old location. -On Continue Game screen, you are informed about the possibility of reloading from your quicksave or from your autosave (last sleep). This possibility existed before, but many players missed it. -Items with special properties will now give you the exact bonus they provide when tapping on the property. -Idle companions will now aggro on enemies you attack, or when they attack you, even if they're not in range. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Information
Forum Rules, News, Announcements
Exiled Kingdoms changelog
Exiled Kingdoms
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top