Executioner's Axe vs. Greataxe of Falling Stars

Cuckoorex

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I bought the Greataxe of Falling Stars a while back, but now I've found the Executioner's Axe... kind of hard to tell which is really better; the GoFS of course has the Death bonus and Beastslayer attribute, but then the Executioner's Axe has slightly higher base damage, Vicious II and also is effective against the undead (unlike GoFS). Anyone out there have a preference for one over the other, and why?
 

Xen

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I prefer both because weapons and armors in EK is meant for switching, it depends on the situation but my take on these two is that Executioner's Axe is an all rounder weapon since it doesn't have specific bonus to enemy type, it doesn't have elemental damage that can heal certain enemies, have Vicious II which means +4 damage to enemy with 30% and below health, and a big Max Base damage of 21.

For Beast Type you can choose the GAoFS over Executioner's Axe simply because it is a Beastslayer II attribute and Death Damage is a bonus.
 

Cuckoorex

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Yeah, that's what I'm pretty much doing, as well as using Cruelty when I run into Trolls or enemies with low fire resist. Lugging all the weapons around just takes up so much space! I kind of think that companions like Hirge should have their own inventory screen, so when you click on their portrait to view their stats you open their inventory as well.
 

0rion79

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Well, in my humble opinion things are a bit messy here both because of David's will, both because there is an excess of variety in this game that is not 100% intentional.

Among the 2-hand weapons, I use:

Cruelty as main weapon for many circumstances: it deals a higher DPS than any axe (not to mention the vicious bonus) and has a huge elemental damage that is augmented while striking a lot of foes, from animals to undeads.

Souldrinker vs. enemies that are resistant to fire and vs. animals. It is even better than the Great axe of falling Stars because, even if it has "only" Beastslayer 1, it compensates the +2 damage from Beastslayer 2 owned by the GAOFS with a +1 basic minimum and maximum damage and a +1 death damage, resulting in short in a more versatile weapon dealing the same damage to animals and more to non-animals. Maybe the only exception is given by vorators, that are still beasts, but then I prefer to use shock weapons that are even more effective.

Executoner's Axe is a great weapon but overall inferior to Souldrinker. I keep it in case that it may be enchanted one day, and vs. golems that are unaffected by any magical damage. It is a close call with the Bone Maul that deals an impressive average basic damage, being A LOT better than Gurgurth's Maul .... maybe even too much. David, are you listening? How can a common item being so better than a unique item?

The Maul of Garrak is a great weapon too, but the Boots of Stability are such a "must have" that I have never chosen it as a valid reward.
 

DavidBVal

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0rion79":3qsnwuzv said:
A LOT better than Gurgurth's Maul .... maybe even too much. David, are you listening? How can a common item being so better than a unique item?

The Maul of Garrak is a great weapon too, but the Boots of Stability are such a "must have" that I have never chosen it as a valid reward.

Gurguth's maul (and sonnet) were upgraded in last update, even if I forgot to mention it in the changelog :p

Have you checked it again?
 

0rion79

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Lol, I hate you David :)

I had to take a previous savegame to notice, since that information is not in the game wiki though.

But I don't understand the logic: Gurgurth's Maul is an unique item from a boss-level monster and deals 10-18 damage. The bone maul is from lesser monsters, and deals 11-20 at same speed and critical and it may also stun. So I really don't see the logic.

The new Sonnet is really nice now.

Yet I wonder why you don't upgrade some weapons as Justice: I doubt it is to make me a scorn :)

Sometimes it looks like you try to refrain yourself from creating too powerful weapons, moved by the fear to generate an escalation of power that would corrupt the game balance.

But as a result, you end adding some amazingly powerful weapons that totally overshadow others, while adding some other piece of gear that is good for collection only, as the Myrosian Boots (because of the lack of Stability).
At least my personal though
 

DavidBVal

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Gurguth drops other good stuff as well, the maul is just a secondary reward. While there is a correlation between risk and reward, such correlation is intentionally blurry and uneven, just like in the real world. But I beg we don't start again with the old debate, I understand perfectly your point and it makes sense, it has its own advantages but I chose a different approach to achieve other things ;)
 

0rion79

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Yes, no worries: I won't.
But I just hope that, when most of the game will be done, you'll take some time to see the equipment in the whole and fix some of the most interesting items that went obsolete while progressing
 

DavidBVal

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0rion79":2f3vy6z5 said:
Yes, no worries: I won't.
But I just hope that, when most of the game will be done, you'll take some time to see the equipment in the whole and fix some of the most interesting items that went obsolete while progressing

Of course, and you and other players are helping me a lot with that. Almost in every update I tweak things.
 

0rion79

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Fair enough. May you at least spoil me one thing? How do you intend to make crafting. Shall it be just missing ingredients like dragon scales or shall it involve even old piece of gear that it will be possible to upgrade? I ask so because it would be a relief to have the certainty that we can get rid of unique pieces when we find something totally better along the way, as the weapons mentioned in this post.
 

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