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DPS is not everything.
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<blockquote data-quote="Kakost" data-source="post: 72638" data-attributes="member: 34471"><p>I have a small nitpick with this thou.</p><p></p><p>I do not think AGI helps with traps; I do agree that traps are a scourge to my warrior, but AGI only helps to disarm them, but that's not usually the problem; save for a few that stand right in the only passage (like behind a door), most traps can just simply be avoided.</p><p></p><p>The problem with traps is about detecting them, to which you need primarily AWA and secondary INT, both of which are pretty much useless to a warrior outside of that one use - or for having important Trait Checks during dialogs.</p><p></p><p>That's in fact one of the reasons why I think Mages are so OP, because they are so round up and every single Trait is so useful to them, there's no waste nor is there "do I dump a ton of points on Int or Awa just for that quest dialog check?".</p><p></p><p>For an Archer Rogue, AWA is slighthly better, but for Warrior or Melee Rogue, almost useless except under those situations, so it becomes a lot harder to decide to put points in it.</p><p></p><p>Likewise, getting Flurry for Warrior is a heavy commitment, given that it means considerably less HP for Body Dev.</p><p></p><p>That being said thou, it is entirely feasible late game - heck, probably even a more effective option for late game - considering the "trait inflation" of trying to keep up main traits (STR and END) under extreme high levels, thus at a certain point it is more beneficial indeed to get that 75% att speed rather than keeping trying to increase STR and END</p><p>[automerge]1675701034[/automerge]</p><p></p><p>This, right here. For people that believe that warrior is "all the same", that is, when they compare how Mages can be built as Arcane Knights or Elementalists or Summoners, and how Rogues can either be "Assassins" or Archers and how Clerics can be either more "Cleric-ish" or a sort of "Paladin" build (AKA the most common "Church of the Three" or "Warriors Guild Cleric" types), and they say "oh, Warriors are all the same playstyle basically, it's just a matter of more defense (S&B) or more attack (2H)", I think people completely ignore just how actually fundamentally different those playstyles actually are - heck, this will even be reflected on Traits too; I found that with a S&B it's much much easier (and effective) to have a more balanced distribution of Traits than 2H, which has a massive need for STR and END that S&B doesnt have that much (still preferable, but not as mandatory). The way you play both is also severely different.</p><p></p><p>Damn, now I wish we can come up with better names for those builds, particularly because EK is the first game ever that I loved Warriors just as much as Mages... Calling it "Sword and Shield" and "2H" is lame... It would be cool if it were something like "Guardian" or "Defender" or "Protector" Warrior and "Destroyer" Warrior or something like it.</p></blockquote><p></p>
[QUOTE="Kakost, post: 72638, member: 34471"] I have a small nitpick with this thou. I do not think AGI helps with traps; I do agree that traps are a scourge to my warrior, but AGI only helps to disarm them, but that's not usually the problem; save for a few that stand right in the only passage (like behind a door), most traps can just simply be avoided. The problem with traps is about detecting them, to which you need primarily AWA and secondary INT, both of which are pretty much useless to a warrior outside of that one use - or for having important Trait Checks during dialogs. That's in fact one of the reasons why I think Mages are so OP, because they are so round up and every single Trait is so useful to them, there's no waste nor is there "do I dump a ton of points on Int or Awa just for that quest dialog check?". For an Archer Rogue, AWA is slighthly better, but for Warrior or Melee Rogue, almost useless except under those situations, so it becomes a lot harder to decide to put points in it. Likewise, getting Flurry for Warrior is a heavy commitment, given that it means considerably less HP for Body Dev. That being said thou, it is entirely feasible late game - heck, probably even a more effective option for late game - considering the "trait inflation" of trying to keep up main traits (STR and END) under extreme high levels, thus at a certain point it is more beneficial indeed to get that 75% att speed rather than keeping trying to increase STR and END [automerge]1675701034[/automerge] This, right here. For people that believe that warrior is "all the same", that is, when they compare how Mages can be built as Arcane Knights or Elementalists or Summoners, and how Rogues can either be "Assassins" or Archers and how Clerics can be either more "Cleric-ish" or a sort of "Paladin" build (AKA the most common "Church of the Three" or "Warriors Guild Cleric" types), and they say "oh, Warriors are all the same playstyle basically, it's just a matter of more defense (S&B) or more attack (2H)", I think people completely ignore just how actually fundamentally different those playstyles actually are - heck, this will even be reflected on Traits too; I found that with a S&B it's much much easier (and effective) to have a more balanced distribution of Traits than 2H, which has a massive need for STR and END that S&B doesnt have that much (still preferable, but not as mandatory). The way you play both is also severely different. Damn, now I wish we can come up with better names for those builds, particularly because EK is the first game ever that I loved Warriors just as much as Mages... Calling it "Sword and Shield" and "2H" is lame... It would be cool if it were something like "Guardian" or "Defender" or "Protector" Warrior and "Destroyer" Warrior or something like it. [/QUOTE]
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