Yeah, the problem I have is knowing just how exactly position myself in relation to my companion, particularly when concerning doors and corridors, in order to better benefit from those sweet backstabs. My other problem is with assassinate. I dont have sufficient coorditation to keep moving myself as needed in the midst of the battle chaos, while at the same time keeping an eye out for my assassinate. I can only do one or another. I either move, or I assassinate, and that's kind of a big deal for playing Rogue, which is way that playstyle is utterly unsuitable for my person (and I have the same problem in similar games too. For instance, I cant for the sake of my life play a MOBA character that has any skill like "after activating this skill, your next basic attack does X". Because I either do basic attacks or I use a skill, doing both is not possible.)Melee Rogues are better suited for:
1) Kite-and-stab-and-hope-like-hell-assassinate-kicks-in.
2) Let-your-companion-be-a-chew-toy-and-flank-like-a-sabercat-hunting-a-wilderbeast.
What Melee Rouges are not well suited for:
3) Traditional Melee.
So "melee" in Melee Rogues is a very, very, loose term.
Funnily enough, EK is the first game ever that I enjoyed playing the Warrior class. And in fact, I liked it just as much as the Mage, something truly unique for me. In all other games it were always a "meh" class, usually not the worse, but nothing special either. Charge and Whirlwind to me are super fun, I loved it, which is why I always use both. AND Bash too. I love all of those.In fairness, you could be a combat 2-H warrior that Whirlwinds, Charges, or does both. So, lots of variety.
Does that work with enemies who have an average size hitbox?Getting hit as active smasher or furious archer is optional!