Borondil
New Member
- Joined
- 26/12/2020
- Messages
- 5
I wanted to do this post quite some time ago but since I forgot about this forum I didn't know where to do it. I hope this helps you a bit:
In order to show you what I mean I'll simply start off with an example:
A rogue uses the "Chesters Bow", attacking 1.8 times a second and deals 30 damage with each hit due to his traits and abilities. The DPS here (leaving out crit chance) is: 1.8 x 30 = 54
A warrior wields the "Andamantite Greatsword" attacking 0.9 times a second dealing 35-45 damage (40 for simplification even though this is not entirely correct) due to his traits and abilities. His DPS ends up being: 0.9 x 40 = 36 (which is just two thirds of the rogues DPS)
Now we send both of them to fight the "Lord of the Pit" with 34 armor points in Icemist Sewers for ten seconds:
The rogue attacks 1.8 times a second but since his attack damage is less than the demons armor he only attacks for a single damage point. With 18 attacks in 10 seconds he ends up dealing a total of 18 damage
The warrior only attacks only 0.9 times a second so a total of 9 times in 10 seconds. His damage is reduced to 40 - 34 = 6 due to the demons armor. With 9 attacks he ends up dealing a total of 9 x 6 = 54 damage in ten seconds.
So you see that the warrior in theory having only two third of the rogues DPS actually ends up dealing three times the damage the rogue does.
It is extremely important to reach the point where you're avarage attack surpasses your enemies avarage armor. The higher you go above that, the easier the battle will be.
So maybe next time instead of Flurry take Heavyhand or Fury. And instead of Rapid Fire... well don't take bows at all, they're terrible
Hope this helps, I wish you all a nice day
In order to show you what I mean I'll simply start off with an example:
A rogue uses the "Chesters Bow", attacking 1.8 times a second and deals 30 damage with each hit due to his traits and abilities. The DPS here (leaving out crit chance) is: 1.8 x 30 = 54
A warrior wields the "Andamantite Greatsword" attacking 0.9 times a second dealing 35-45 damage (40 for simplification even though this is not entirely correct) due to his traits and abilities. His DPS ends up being: 0.9 x 40 = 36 (which is just two thirds of the rogues DPS)
Now we send both of them to fight the "Lord of the Pit" with 34 armor points in Icemist Sewers for ten seconds:
The rogue attacks 1.8 times a second but since his attack damage is less than the demons armor he only attacks for a single damage point. With 18 attacks in 10 seconds he ends up dealing a total of 18 damage
The warrior only attacks only 0.9 times a second so a total of 9 times in 10 seconds. His damage is reduced to 40 - 34 = 6 due to the demons armor. With 9 attacks he ends up dealing a total of 9 x 6 = 54 damage in ten seconds.
So you see that the warrior in theory having only two third of the rogues DPS actually ends up dealing three times the damage the rogue does.
It is extremely important to reach the point where you're avarage attack surpasses your enemies avarage armor. The higher you go above that, the easier the battle will be.
So maybe next time instead of Flurry take Heavyhand or Fury. And instead of Rapid Fire... well don't take bows at all, they're terrible
Hope this helps, I wish you all a nice day