Defending the Outpost - game crashes

den135

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21/11/2017
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14
Tried to complete "Defending the Outpost" quest and my game crashes both on my tablet and my phone (both Huawei though, maybe device-specific).

The game crashes right after i chose an option to give silver swords to soldiers and wait for attack. It gives me the last message in the dialog (something about a bunch of werewolves appearing) and crashes.

If i don't give the swords and choose an option to wait, the battle begins just fine.

Searched forum, but didn't find the same problem.
If it is just me, maybe i can give someone my savefile to kill the bastard an save right after that? I'm gonna need to gain a couple of levels beforehand anyway, so it's not urgent...
 

VDX_360

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There could be a RAM issue with your device. Clear your various caches?
 

den135

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21/11/2017
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VDX_360":1ijx5o1w said:
There could be a RAM issue with your device. Clear your various caches?
Do you mean EK cache? Actually i installed it on my phone right after the bug at the tablet, so it should be relatively clean version. Anyway i will try and let you know.
Btw, do you think my workaround with savefile will work? ))
 

den135

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21/11/2017
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Cleared a cache on the phone - and it worked!!! Hope it will work on a tablet too.

Thank you so much!!
 

Alan_SP

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There are problems with free RAM and they can be resolved with rebooting your device. Whenever you encounter something like this, first try rebooting.
 

den135

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21/11/2017
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Thanks for the tips.
I believe i didn't had any crashes with EK before, so i thought it was some bug with the newly added quest.

I stand corrected and will try to reboot/clear cache first in case of any problems.
 

VDX_360

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The Developer has attempted to optimize EK with the RAM ability of hand-held devices in mind. The RAM issue is the limiting factor for a lot of aspects of the game (graphics, visible player equipment changes etc).

It's sometimes recommend to clear a devices cache periodically to avoid RAM crashes, but each device, brand, operating system, etc has it's own recommendations on the matter. Hand-held devices are a more varied platform than any other gaming system so lots of fun in trying to work with a wide list of possible constraints.
 

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