Deathclaw

Warrior.Jay

Well-known member
Joined
01/08/2016
Messages
169
Dang, I have my warrior posted in Rhoneis, ready to head north to Navarian...
But I've read the description of the cleric class. And I was thinking maybe the reputation points with the Three would have an effect on your skills. Much like certain skills require certain traits to be so high. If your rep dropped below the needed number, you would lose certain skills and have to complete more quests to regain them and your rep....But going with a dark cleric, using corruptive skills would be an awesome twist as well!
 

Aalandryll

Loreseeker
Joined
01/07/2016
Messages
737
Location
La Dorada, Caldas, Colombia
Warrior.Jay":hkbz6m31 said:
Dang, I have my warrior posted in Rhoneis, ready to head north to Navarian...
But I've read the description of the cleric class. And I was thinking maybe the reputation points with the Three would have an effect on your skills. Much like certain skills require certain traits to be so high. If your rep dropped below the needed number, you would lose certain skills and have to complete more quests to regain them and your rep....But going with a dark cleric, using corruptive skills would be an awesome twist as well!

Well, unless something happened over the weekend requiring that area be opened for all the quests and dialogues he keeps coming up with, you want to think east... not north. At least for build 940... we will see where we end up afterwards.
 

Elldar

Member
Joined
22/08/2016
Messages
91
So, since this Dark Cleric thing sprung, I've been thinking of what kind of skills he could have, and have thought up some ideas.
It's all in the spoiler if anyone's interested. :p

Blood Sacrifice(Arbenos' Might): You do +5/+8/+12 damage, and +4 death damage, for 12/14/16 seconds, but lose 1/2/2 points of health every second.
Mana Cost: 2/3/5 Cooldown: 20/20/20

Wraith(Crusader): Your hits have a 2%/4%/5% stun chance. Against holy creatures, +2/+4/+6 Damage. (I haven't encountered any so far, so it's kind of a placeholder)

Dark Harvest(Heal Wounds): Steal a total of 15/35/60 HP from a random enemy.
Mana Cost: 3/6/9 Cooldown: 5/5/5 (It could serve as a form of offensive spell)

Spirit Aura(Holy Shield): Gain +6/+8/+10/+12 armor for 12 seconds, but become 5%/10%/15%/20% more susceptible to elemental damage for the duration.
Mana Cost: 6/6/8/8 Cooldown: 15/15/15

Last Stand(Intervention)(Active Skill now): Completely drains your mana bar, and you take 60%/70%/80% less damage for 12/15/18 seconds, but if your enemies aren't dead by the end of the skill's duration, you die.

Revenant(Nivaria's Barrier): Gain +1/+2/+3 armor, an extra +1/+2/+3 vs holy attacks.

Doomfire(Sacred Fire): A surge of death energy erupts 2 meters ahead of you, dealing 10/18/30 damange, and additional +6/+10/+12 damage to holy creatures.
Mana Cost: 3/6/8 Cooldown: 8/7/6

Ghostly Sight(Thelume's Wisdom): No changes here, just a rename for a skill to be more fitting.
Anyway, these are somewhat unbalanced, and some would be difficult to script, I think, but it was fun remaking the original skills to fit the Dark Cleric theme. :D
 

PivotalDan

Member
Joined
15/08/2016
Messages
26
I would like to see that, but I want the Mage class first.

I would start a new character straight away, love mages.
 

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