So, let's begin with: they are doing INSANE STUFF! I NEED TO CONTAIN THEM FROM KILLING THEMSELVES!!!
After running the dungeon and returning to New Garand they begin to get info inside the city. They got on the Three altar and shelter (yes, The Three has a local shelter for people, because D&D needed it, and it also has some logic, as there is Brother Gabriel there, some locals that likes The Three, and also they needed to recieve the party that was going to Inori's desert). There, brother Gabriel told them about the house of Odo Steinz being ravaged right after some locals saw the Cleric Silmalynn enter there. The adventurers got there right away to find something, and discovered that Odo Steinz was actually a victim of The Forsaken... yeah, they thought it was Odo that captured them, but after returning there they found his dead body. With the letter close to his body, Dragon found a key on his pocket. They had then four clues: a key, a letter, the name of an archmage and the supposedly chief of The Forsaken: The Magister.
After some emotional damage, they wandered around the city. Went to The Eleven's Church, where they met f****ng Andris Storm, a m**********r kind of bishop of The Eleven. Didn't die to him though, good. Went to The Great Library, met again with Antony, met Rur'Azar and his non-friendly behaviour. He told that knew about the name Tremadan of Myros, but his search is slow, so they combined missions. They also went to the tower of the Warrior's Guild. There, they almost got kicked out, but actually they got good mouths, they got attention of Sergeant Daukkar. She talked with them, found them rather interesting and gave them some more intel about the city. It was not in this sequence exactly.
The main things here is: There are some attacks everywhere in the city, even inside the tower of the Warrior's Guild. That's bad news, but it seems crime is not only made by the House. The adventurers met Bafrat, fought his gang and won. They admitted defeat and lost all his weapons and armours to the adventurers and combined to lead them to the best place of information down the Sewers, in exchange of life. The adventurers, on the other way, had trouble dealing with the whole new info, knowing the contact of Bafrat inside the Warrior's Guild was actually the blacksmith. Finally, the team got their first bluesteel weapon with Sergeant Daukkar after defeating Bafrat!
The adventurers got some nerves exchanged with The Golden Hand (not a surprise, ain't it?!), got the mission to go to the old and abandoned cemetery on the hill east of New Garand, where probably the last loreseeker could be found, and also got the option of keep going to the Inori Desert to find the party of The Three leaded by Sir Tamriel. They decided to go to the sewer before. It was on that moment that someone else joined the party: a Dark Elf called Osiris. Yep, a Rogue came to the place. That is going to be interesting, as I got the Adaon of the history die, I'm going to make some history changes
And they went there, and found Butterfingers, a negociator, trader and informant. There, they found out that he was the one to have magical items on the sewer. But he was in trouble, and they made a trade. Save him from the bandit for the Orb, problem was, they were going to fight A WEREWOLF!!!
Guess what, in D&D, the level of the Werewolf is 3, so I even made him more powerful than normal
Still they only made it with the help of a misterious man, that was holding short silver swords. They got the orb and returned to the city. To rest? NO, THEY DECIDED OSIRIS COULD STEAL FROM THE NOBLE ON THE CHURCH OF THE ELEVEN. Seriously, these guys... I wished I could have that filmed. They almost died! And still got nothing!
But finally that information searching was over, and they went to the outside of the gates to deliver a letter to someone called... Norton? From Rudolf (In portuguese I made his name Rodolfo Errante, close to Rudolf Ehrar and it means Wandering Rudolf). Got there only to find it was ANOTHER AMBUSH
Seriously, they'll never trust anyone again!
It is the end of the day 11 on the campaign, and a hard battle, of 4 against 6 will begin.