D&D 5.0 of Exiled Kingdoms

GraydenGamer

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Barra do Garças - MT, Brazil.
I hope they made a huge effort to convince Anton Gerdt to get inside, because he's not the bravest (nor more capable) guy around. Unless you changed him, of course.
Oh he has a very good reason to enter the dungeon 😂
I'll post the next session soon, the video is already posted on YT, they are still inside the dungeon, and Anton has exactly the same bravery that you have him in the game. This Saturday they'll finish going around the tomb and get out of it, then, things will be explained 😂
Actually, the tomb inside is very different from the game, I had to change room positions and made three floors, only the first two are "dungeon" type, and the library stays at the end of the second. I also put more than 100 sarcophagus in each floor, but the third has thousands of them, like a huge cemetery filled with traps and no treasures inside, so the adventurers won't spent hours inside the tomb, and it also gets lore correct too (thousands of undeads surge from each tolassian tomb).
 

GraydenGamer

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08/11/2021
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Barra do Garças - MT, Brazil.
And I'm back from the diseased 😂
Dengue here in Brazil is getting troublesome, far beyond good. Better I am, but no session will happen today. My players are occupied and so the fifth session of the campaign will happen only next week. Still though, I had to bring here the fourth:


Reviewing the gameplay, it seems few stuff happened this day.
First of all, the players still don't know, but Antony (Anton Gerdt) entered the tomb behind them because some wolves appeared close to the entrance. He thought it would be better to die with people around. Now, in this session, the adventurers understood that by noticing he did nothing but shit in his pants when facing the minotaur skeleton (yeah, this doesn't appear in the game, but I thought it would be nice to have a boss here).

The first moment of the game was I being a not so good dungeon master, I forgot to make the loot of the chest before the game 😢
They loved it though, imagine you opening a chest on Ydaya Tomb and getting tolassian chain mail, bluesteel greatsword and ring of elements, DUDE THAT WAS TOO MUCH LUCKY!!!
After it, another adventurer appeared. Lilith is the new face around! (This team is getting more strange by the time, believe me)
Then they kept braving the place until they found the huge hall of sarcophagus, until going down to the second floor and finding a place that looks like an ceremony altar like a church, but for deads instead. Then the fight against the first boss begun.
Dragon were almost hit killed but got healed. For the next session a surprise will surge, hehehe.
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I will also bring to you guys some work I made with maps 😁
All of these works were made when in pandemic situation, making the online campaign I first posted in this forum. I realized I never brought here to show it.

This is the Ydaya Tomb I made, as I said, two floors, with a third one being the massive cemetery witch adventurers won't wander. I changed a little for the actual campaign, but only a little.
NOW WOULD YOU LOOK AT THESE:

Yeah, it was VERY HARD TO MAKE THOSE
I no longer have the time to make them, so I'll keep those I already have. They are good to have impressed and laminated to use it. Some info will change slightly from the EK game, but main things will be always kept.
I also made the best place for the beginners, hehehe:

The unknown dungeon, they'll pass here soon enough (I hope)
 
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GraydenGamer

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08/11/2021
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Location
Barra do Garças - MT, Brazil.
And the fifth session is done! Later than I thought. Problems appeared on the player, we passed to yesterday.
Now, this last session was fun. Too much fun. Too much is too little to describe, I was laughing non-stopping for two hours 😂
The D&D campaign is very close to the actual EK game, so I will put the spoiler tag from now on, as it may be dropped some important info.

Lyra, Dragon, Lilith and the Loreseeker Antony were fighting a minotaur skeleton in Ydaya Tomb, and were getting hardly beaten. Then, another adventurer put feet there. Silmalynn were back, and helped them to fight the beast. Antony were so afraid he pissed on his pants and didn't help at all.
After the fight, they discovered the hidden library inside the tomb (there were no spectre there, I won't kill my players so soon, spectre is lvl 4 creature), and then they readed out about the tolassians: "Nosso Lorde Tol nos criou, e as bestas raivosas tremeram e se esconderam em desespero. Nós construímos muitas fortalezas embaixo da terra, e trouxemos conosco quantos fracotes quisemos. Eles serviam para nosso divertimento, Lorde Tol mesmo disse, tanto como comida quanto para entretenimento". They've found a silver translucid potion too, but as no one ever saw it, they didn't know what it was (invisibility potion). Dragon wanted so much to test it, and he also wanted to raid more sarcophagus (such a kiddo), so the team decided to tie him up and get out of the tomb.

Day 4, morning: Right outside, they found wolves, the reason Antony got inside the tomb, he'd rather die with someone besides him than being lunch for beasts. They easily killed them and went back to Lannegar. There, they went straight to Janus, who gave them 4 healing potions (good reward, and they'll desperately need later on hehehe) and went to the north gate, finding there the alchimist Markus and his granddoughter and apprentice Marelle, the captain Whitewater and his twin brother, the Baron Whitewater of Lannegar (I had to create a baron, this was the best idea, and he wears a mercian plate armour, since he battled with them in kingsbridge). The adventurers also met Chea, the guard of the north gate of Lannegar. After the conversation, the adventurers went to the tavern The Sagar Rest and got a good night. Dragon reminded his letter telling him to go to New Garand to talk with Magistrate Odo Steinz (yes, he is the main character of the forsaken campaign hehehe). The girls (Lyra, Lilith and Silmalynn) talked about the next missions: meet Antony in Kingsbridge for the second part of the missing Loreseekers mission and getting red orchid for Markus.

Day 5: They all awake and went to Kigsbridge. In the path, they found an orc scout trio, but they were 50m away and didn't went to the road for fighting (Lilith is an half-orc that lived with the orcs in the imperial fortress, so she knew there would be too much trouble if they chased them). As Dragon is a ranger, he also knows how to make good and fast pace on roads like the new varsilian road, so they took only one full day to go from Lannegar to Kingsbridge. They got there and then the worst happened. I was really in shock.

They met Antony Gerdt past the bridge of the city, and he was talking with Janus, the mage from Whitetower. He told about his frustration to the adventurers, but instead of having their compassion, they... mocked him... they mocked Janus even before he could gave them the cloak mission... dude... Okay, the result: the four adventurers are already forbidden in the Thuram kingdom and in the enclaves. Janod gave them a perfect painting of the bandit who stole from him his "most powerful artifact, the Orb of Shadows" and told them that if they get it back he would change their reputation back to normal. He almost killed them, imagine being lvl 3 and fighting a lvl 14 mage...

And that covers the session. Too much talking and mission and travel, good for advancing. I liked it a lot. The adventurers are going to deadwood in the next session. They'll also meet sister Arta and Sergeant Dumek. Things are getting interesting now hehehe.
 
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GraydenGamer

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Barra do Garças - MT, Brazil.

And here it is the link for the fifth session! It took a lot to update, I had some difficuties with my phone but nonetheless here it is!!!

Edit: So, the next session is going to be next tuesday, May 21. It should be today, but guess it... player forgot compromises, and now can't come... Yeah, life "lifeing" with us.
 
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GraydenGamer

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Barra do Garças - MT, Brazil.
It's been 4 months of storming and troubling times. But I come back, and give you all a great, REALLY GREAT update. The ones who follow the channel already saw the new videos, but I'll keep going here. It's good to movement the Forum!
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The link to the sixth session:

Day 6: After lots of new missions and troubles the adventurers got, they slept in an Inn on Kingsbridge and woke up renewed, ready to face the deadly Deadwood! But before they go there, they find another altar of The Three and a group of Warriors from the Guild. Sister Arta talks with them and find Silmalynn, giving them the mission of finding the missing missionary Glaydan, who lost a powerful mace to face the undead. The warriors were completely ignored.

The dense fog, the ashen ground and the petrified trees gives shives down any spine that enters Deadwood. They walk with care in every step and walk with strategy grouping. They find trouble after diving into the place for some time. Undead horses and soldiers. After a good fight, they try to rest. But the place does not let them. They kept getting struck by enemies little by little.
After some trying, a group of undead attack again, but this time, they find one soldier holding a mace that describes perfectly the mace of Glaydan. After retrieving it they keep in search of the lost loreseeker Zaniel. Finding the corpse after some other hours of searching, they get the diary. At this very moment, they begin to be swarmed by the undead. Instead of trying an impossible fight, they flee from the place. Dragon guides them out of there with fast pace, and after half a day, they are back, with the sun setting.

They go back to Sister Arta, that rewards them with healing and gives Silmalynn the Blessed Mace. They go to Antony and give him back the diary. He rewards them with money and knowledge. The Tolassians are undead with a curse of non-ending return. If you kill them, they will be back later on, until they can't move even magically, like breaking into tiny pieces. But until that, they'll be zombies, then skeletons, then they'll pulverize the land in necromancy that can't be turned off, even by powerful magical forces. They go then to a significant place: Margarida's Stuffs and Things. She's closed... Okay, they go to the Inn again.

The adventurers finally meet more of each other. After some conversation, Dragon goes to the Warriors' Guild members that are on the Inn. They get to know Sergeant Dumek, know more about the guild and that he would love to get his hands on some papers from the Urzuganar scouts. Finally, Dumek says that a carriage will leave on the morning, and they would love to have more defense there, going to New Garand. They drink and chat, and then sleep.

Day 7: The adventurers go with the carriage to New Garand, finally! Right after getting there, Dragon feels an urge of getting everyone and tells them about where he needs to go: Magistrate Odo Steinz' Mansion. The adventurers meet black dressed people, too much suspicious, and too good wine. The conversation goes about The Archmage Tremadan of Myros! He is the grandfather of Dragon! And he was much powerful, and has... foes... that kidnapped them all, and goes by the name: THE FORSAKEN!!!

====1st CAMPAIGN OF THE EXILED KINGDOMS: THE FORSAKEN THREAT====
Finally, it's beginning, the true D&D session, they'll delve inside the threats of the Forsaken and learn more about this world.
Let's see what they'll find out!

Where are @stonedwolf and @Apocalypse? It's been much time since I last saw them here...
Edit: I saw only now that stonedwolf is online till now. Good to see loreseekers keep going!

Soon I'll bring the next sessions here.
 
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GraydenGamer

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08/11/2021
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Location
Barra do Garças - MT, Brazil.
And back I am after one month! Life hasn't been easy, but most bad stuff is already on days gone. Good thing is, the adventurers made a great advance! Now I'll pass two links at once, seeing they made out of the dungeon they were only at the end of the second session.



Finally, the campaign has definitely started! Now the adventurers is finding their way to save the Exiled Kingdoms from the evilness sprouting within The Forsaken!

Some time has passed and Dragon awakes on an unknown dungeon, together with Lyra, they try to find a way out. They meet Amarisa, a Traveller from the Wizard's Guild, that helps them and talk about The Forsaken, the letter she got just as Dragon, and about North. Dragon and Lyra kept going on the dungeon until they find Adaon, a Rogue that stolen Janod's Orb. They keep fighting their way on the dungeon, finding also Silmalynn. They don't find Lilith on their way, but find out that The Forsaken was capturing small kids, creating them as rogues and bandits, keeping their own identities out. After many battles, the adventurers still know nothing about them.

They find out that the unknown dungeon actually is a huge laboratory where they test lots of things related to life and death. On the final path, they battle with a boss that tells them they already got what they needed. At the end, they discovered Amarisa was already gone, and Adaon was killed. But at last, they were free. They got out of the dungeon, into a sewer.

Out of the sewer, they found themselves back in New Garand. First things first, rest, food and bath. After, they begin their search for information and try to know more about the City of Kings, New Garand.

Day 10 begins and the adventurers is now discovering the city of New Garand.
 

GraydenGamer

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08/11/2021
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Barra do Garças - MT, Brazil.
Look, I'm back quickest than ever before!!! The sessions number 9 and 10 were made!!! But, unfortunately, the 10th session was recorded only at the beginning. Still I'll bring the 9th video here. Enjoy everyone!

So, the thing here is: they advanced too far, and this is so awesome! But I must say, there are lots of stuff that changed when I brought the universe to D&D system. So the players could make some missions before than others. But the main stuff will remain the same. It's awesome as I still hold them truthful to this universe even when they are other people that's not the protagonist of the game EK itself.

So, let's begin with: they are doing INSANE STUFF! I NEED TO CONTAIN THEM FROM KILLING THEMSELVES!!!

After running the dungeon and returning to New Garand they begin to get info inside the city. They got on the Three altar and shelter (yes, The Three has a local shelter for people, because D&D needed it, and it also has some logic, as there is Brother Gabriel there, some locals that likes The Three, and also they needed to recieve the party that was going to Inori's desert). There, brother Gabriel told them about the house of Odo Steinz being ravaged right after some locals saw the Cleric Silmalynn enter there. The adventurers got there right away to find something, and discovered that Odo Steinz was actually a victim of The Forsaken... yeah, they thought it was Odo that captured them, but after returning there they found his dead body. With the letter close to his body, Dragon found a key on his pocket. They had then four clues: a key, a letter, the name of an archmage and the supposedly chief of The Forsaken: The Magister.

After some emotional damage, they wandered around the city. Went to The Eleven's Church, where they met f****ng Andris Storm, a m**********r kind of bishop of The Eleven. Didn't die to him though, good. Went to The Great Library, met again with Antony, met Rur'Azar and his non-friendly behaviour. He told that knew about the name Tremadan of Myros, but his search is slow, so they combined missions. They also went to the tower of the Warrior's Guild. There, they almost got kicked out, but actually they got good mouths, they got attention of Sergeant Daukkar. She talked with them, found them rather interesting and gave them some more intel about the city. It was not in this sequence exactly.

The main things here is: There are some attacks everywhere in the city, even inside the tower of the Warrior's Guild. That's bad news, but it seems crime is not only made by the House. The adventurers met Bafrat, fought his gang and won. They admitted defeat and lost all his weapons and armours to the adventurers and combined to lead them to the best place of information down the Sewers, in exchange of life. The adventurers, on the other way, had trouble dealing with the whole new info, knowing the contact of Bafrat inside the Warrior's Guild was actually the blacksmith. Finally, the team got their first bluesteel weapon with Sergeant Daukkar after defeating Bafrat!

The adventurers got some nerves exchanged with The Golden Hand (not a surprise, ain't it?!), got the mission to go to the old and abandoned cemetery on the hill east of New Garand, where probably the last loreseeker could be found, and also got the option of keep going to the Inori Desert to find the party of The Three leaded by Sir Tamriel. They decided to go to the sewer before. It was on that moment that someone else joined the party: a Dark Elf called Osiris. Yep, a Rogue came to the place. That is going to be interesting, as I got the Adaon of the history die, I'm going to make some history changes 😢

And they went there, and found Butterfingers, a negociator, trader and informant. There, they found out that he was the one to have magical items on the sewer. But he was in trouble, and they made a trade. Save him from the bandit for the Orb, problem was, they were going to fight A WEREWOLF!!!
Guess what, in D&D, the level of the Werewolf is 3, so I even made him more powerful than normal 😂 Still they only made it with the help of a misterious man, that was holding short silver swords. They got the orb and returned to the city. To rest? NO, THEY DECIDED OSIRIS COULD STEAL FROM THE NOBLE ON THE CHURCH OF THE ELEVEN. Seriously, these guys... I wished I could have that filmed. They almost died! And still got nothing!

But finally that information searching was over, and they went to the outside of the gates to deliver a letter to someone called... Norton? From Rudolf (In portuguese I made his name Rodolfo Errante, close to Rudolf Ehrar and it means Wandering Rudolf). Got there only to find it was ANOTHER AMBUSH 🤣🤣🤣🤣🤣
Seriously, they'll never trust anyone again!

It is the end of the day 11 on the campaign, and a hard battle, of 4 against 6 will begin.

Oh my god! I made them do like, 10% already! This is awesome! But they have so much more to do... so much more history to brave... I'm really happy that the table still goes on. That's all for... some weeks. At least here. On the next session, I'll bring something more. I'll also ask some stuff. The next session will make them change their eyes. I'll like it!
 

GraydenGamer

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Joined
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Barra do Garças - MT, Brazil.
I'm back!!! And I bring a huge update on the campaign!!!
Three sessions happened, and the next one will be this saturday and the last of the year. We managed to make 13 sessions on this year, more than one per month. Lots of victories here, as we made my biggest D&D campaign ever, the biggest amount of time in sessions, the longest in time outside the sessions, and soon the adventurers will be at lvl 6, also passing the greatest level upgrade inside a campaign of mine. That's AWESOME!!!

So, let's begin with the links for the sessions 11, 12 and 13:




We had lots of fun, and every time it gets better and better! We are marching towards the secrets of the Exiled Kingdoms and the Deep Lords!
So, one moment is at the 11th session, and it happened the following:
The ambush was made and the name of the leader is Horton, not Norton. They had a fierce fight, managing to win against 6 enemies! Intense and enjoying battle, they got everything they had on the camp and returned to New Garand. The letter they recieved from Rodolfo was nothing suspicious though, so they marked his name: Rodolfo Errante.
The adventurers went back to the warriors guild only to remember they couldn't enter anymore without making some good history with Dumek. Then they had some rest.

Day 12, Dragon, Lyra and Silmalynn marched at the ancient imperial cemetery. Some presence watching them followed behind. When they arrived at the place, evil magic was flowing in the land, and as they walked inside the cemetery, undead start rising. They were swarmed by them, but still managed to enter the tomb at the peak of the cemetery.

12 days already inside the game, they did a lot in there!

Already inside the tomb, the adventurers found themselves running from the monsters, being cornered. Fight was unavoidable, but help arised. Osiris was there too. Now he, Dragon, Lyra and Silmalynn were all fighting for their lifes. After some time fighting Silmalynn decided to cast out the undead with her divine magic. They ran on a dead end, but discovered more about the tolassians, at least knowing they have a symbol and another tomb there, also they had a language that looks like abyssal.

Now they are running at the other end, finding more of the tomb. A big hall, sarcophagi, marks on the walls, etc. And also a lever. After studying they activaded the lever and went more inside the tomb. A corridor leading to a dark path on the right and a room on the left. The room on the left lead to a recent stockage room, and another door leading to a massive pit of skeletons. To the other place they went then. It was in this moment, they knew, the game were getting more good!

The Great Hall of the Dead on Nayau's Tomb. They found a place with thousands of sarcophagi. There, they made into a place with a cult. It looks like a church, but for some evil. Fanatics talked in abyssal and a fight made their entrance at the place even more dangerous. At the altar, the adventurers found a magic totally different from before. It was evil, and strange to understand. But they discovered a way of ending it without making it worse. The evil was dispersed and they got rid of the danger chilling their spine. Even further inside they found the dorms of those fanatics, finding good loot. Finally, they got a quick rest and kept looking for anything about Riella, the Loremaster!

Returning to the great hall, there was a bridge connecting to the hidden library! They found the place, but it was guarded by wraiths. It was better to stay alive and come back there later. Then, to the last place they went, the room filled with skeletons! They did there the same as before, Silmalynn casted out the undead and they ran with her fleeing from them. The place after that appeared to be the most refined place. Very well placed and carved statues, and skeletons imbued with ice magic. A glorious battle with them, and then more misteries to unravel. Finally they reached the room of their destiny:

The last room on the dungeon was the lair of a misterious man in a plate armour with an icy claymore... well... it was suppose to be, but at the moment I forgot it and put a fire greatsword... well, it was incredible anyway. He evoked a ghost to fight with him, both were very strong. On that place was also Riella, alive and well, but unarmed and unprotected inside a cell. She told them to defeat the enemy before worrying about her. This was the first near-death experience the team passed. Far closer than ever before. The different enemy made their minds change a little. Nonetheless, they succeeded, rested, managed to return safely to New Garand, and get the reward in the Great Library.

After almost one full day inside the Nayau Tomb, they made it back. Lots of experience, loot and lore. But in the Great Library it was better. The four adventurers got recognized as Honorary Loreseekers, got good rewards there, and FINALLY got a hint on where to find more about Tremadan: his tower in Jabal Hills! They also med Gebadi and Tangir. I switched their names without knowing it! I told them Gebadi was searching for the Lost Coven and Tangir was looking for the Books of the Deads, but it is the opposite. In the next session I'll correct it. Anyway, the Loreseekers have lots of magical items, not much useful, but still magical. Lyra got the Magic Missile Wand, gave Gebadi (Tangir actually) her broadsword se he would enchant it if they find The Lost Coven. Also, Dragon went with Antony to meet Tangir (Gebadi in fact lol) and he tells about the Books of the Dead. Dragon wanted so bad a magical clothing that gives protection, made some negotiations, but caught by surprise by Riella, challenging him. Yep, Dragon is liking her more than normal.

Finally, that's all for now folks! 14 sessions in total since 12/2023, 13 adventuring days on the campaign, from lvl 1 to lvl 5. The campaign is rolling on and on!
 
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