Crafting after version 1.2

0rion79

Well-known member
Joined
22/12/2016
Messages
441
Hi David (and hi all),

I have just seen your latest update and I can't agree on everything that you have mentioned so far.

I am just wondering if crafting is really that hard to code. Or were you imaging something more complicated than brewing potions?

Personally speaking, EK is already overabundant of items and equipment in general so I won't feel the missing of crafting especially if they mess up my guard-robe even more! hahaha :)

But it would still be lovely to have a full troll-hide set and a full dragon-scales set by trading N items for a finished piece of gear!
 

p4ran0id

Staff member
Moderator
Joined
27/01/2017
Messages
2,064
(it's for feedback not general forum)

Yes I agree with you. Maybe David could offer available crafting items. That's no effort to make that available, even if crafting won't be completed.

It should be easy to make already available items (you have to choose at the moment) completely available ;)
 

Xen

Loreseeker
Joined
13/03/2017
Messages
624
Crafting can enhance the playability with each character especially when coupled with stronger enemies ranging from 25-50 and 50-90(if it will ever be implemented).
 

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