Hi all, I'd like to share some observations in this topic
1. Grissenda from the very beginning of the game - easy to achieve on lev1, no matter the character you are playing, easiest with cleric+arbenos might1 (game diff. Hard). Stats after completion should look like this: warrior/rogue(2) 539/1000xp or cleric(2) 414/1000xp, Gris (3) 1000/3000xp
2.How much xp Gris(3) is gainig at this point:
killing creature(1) gives 5xp for me and 3 for Gris (she gets 60%of what I get)
- creat(2) 8/5 (62%)
- creat(3) 11/7 (63%)
-creat(4) 15/10 (66%)
How much with +7% scroll from Freetown
- creat(1) 5/4 (80%)
-creat (2) 8/6 (75%)
-creat(3) 11/8 (72%)
-creat(4) 15/11 (73%)
Quests e.g. Lost Explorer - 200xp alone, 160/112 with no bonuses, 160/120 with scroll for Gris.
As you can see Gris learns slower, a xp "gap" occures, larger with every creature killed or quest completed
3. My goal was to keep Gris as close to my level as possible for as long as possible. I equipped her with 2 rings +2%xp, built INT up to 3 on lev 6 (2 on lev4, using Tolasian Tomes of course) boosted with +7%scroll all the time, my INT 0 until lev6. What I managed to achieve:
Cleric(8) INT2 (+6%xp) 42k/48k xp, accompanied by
Gris(8) INT3 , +17% xp total bonus, 32k/48k xp, starting lev8
XP gap enlarged to 10k (and she was starting with 500 advantage)
At this moment Gris gains 74-77% of my XP,depending on creature level
4.Conclusions
-since our enemies level depend on level of main character it seems that boosting companions xp is useful, but overall companions "might" depends more on traits, skills and equipment than simple level count
-max xp bonus i got was 19% (additional 2% from wisdom1 pendant)
-no need for cleric INT build, 1 is more than enough, PER gives all mana you need, so if you decide to boost Gris xp you can leave your INT 0 to narrow the xp gap
Thats all folks - for now I suppose
Greatful for all sggestions, looking forward to hearing from you
