CLERICS NEED RANGE ATTACKS!

Muirakitan

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Joined
30/01/2021
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49
Seriously, David, clerics need to learn how to use staffs and wands yesterday. I'm playing support cleric, but I'm really frustrated with always finding myself in the middle of direct combat, wearing only magical robes, with a large mana pool and little armor. It doesn't have to be all staffs and wands. It could just be a passive skill that allows the use of a certain base element of the weapon.
 

VDX_360

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For clarity, this is Exiled Kingdoms.

Clerics in EK are clearly designed to be in melee characters. EVERYTHING about them shows that detail.

Learning to navigate Companion / Summon AI will help sort out frustration with being caught going toe-to-toe with a boss.

ALSO,

Getting Gris as a 2-H weapon user will help. Early game, she does great as a 1-hand with shield, but by mid-game the extra damage from 2H weapons will do wonders. Plus, that stun chance is just impactful.
 

stonedwolf

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Joined
06/02/2019
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1,211
It's a matter of both style and balance. Clerics are toe-to-toe, not flingers be it bow or stave or direct mystic attack.

There are robes the Cleric to wear but if you look at the highest levels only Mages get them (Plexifiber Robes, High Mage Robes, etc.) whereas there some of the strongest Warrior Plate is suitable for Clerics and with Mana bonuses (Jeweled Breastplate, Ashen Chestplate, etc.) and similarly the strongest leg armour in the game (Ashen Leggings) is only for Warriors, and Clerics, and still has the third-best Mana boost for legs.

Do not be shy about about using the Wiki to find the best armour for you, sort by Armour Rating and look for the strongest Cleric option for you level.

 
Joined
13/08/2024
Messages
29
Sorry I'm going to stick my two cents in here. I originally started playing the game recently found out at dang near the beginning and I started out with the cleric I had no trouble going toe to toe with any of the bosses as long as I had the warrior companion there with me as my shield. Side note about her to hand weapon I was never really a two-handed weapon person I liked her with high armor rating so I got her specialty plus with a shield and it made her incredibly durable. The reason why I use a mage is because they are spelled bound. Clerics are more or less paladins and paladins use maces.
 

Muirakitan

Member
Joined
30/01/2021
Messages
49
The wizard has a build for melee damage, even though he has a good affinity with staffs and wands, why can't clerics have it? I've played with all the passable cleric types, from what I call the crusader, with mace or hammer and shield, to what I call the paladin, with two-handed sledgehammers. Like, there's a ton of ranged support spells for clerics. Why not sacrifice some resistance in exchange for more mana and blessings. It could be a passive ability like an arcane knight for wizards, but allowing more limited use of staffs and wands. Inspired by the Pope and that staff he uses that has a spiral end.
For clarity, this is Exiled Kingdoms.

Clerics in EK are clearly designed to be in melee characters. EVERYTHING about them shows that detail.

Learning to navigate Companion / Summon AI will help sort out frustration with being caught going toe-to-toe with a boss.

ALSO,

Getting Gris as a 2-H weapon user will help. Early game, she does great as a 1-hand with shield, but by mid-game the extra damage from 2H weapons will do wonders. Plus, that stun chance is just impactful.
 
Joined
13/08/2024
Messages
29
So why not just ask for a new character creation called a shaman and leave the cleric alone.

I don't know if I'd call them mage a wizard because wizards in my opinion are wand wielders were sorcerers and mages are staff or wand wielders. just a thought.
 

Muirakitan

Member
Joined
30/01/2021
Messages
49
For clarity, this is Exiled Kingdoms.

Clerics in EK are clearly designed to be in melee characters. EVERYTHING about them shows that detail.

Learning to navigate Companion / Summon AI will help sort out frustration with being caught going toe-to-toe with a boss.

ALSO,

Getting Gris as a 2-H weapon user will help. Early game, she does great as a 1-hand with shield, but by mid-game the extra damage from 2H weapons will do wonders. Plus, that stun chance is just impactful.
They don't need to use every staff, just those with Spirit and Fire elemental damage. Duel would be unfeasible, as it is useless from a distance and is exclusive to the Warriors' Guild, just like Bloodthirst, which despite being accessible to anyone, does not benefit ranged attacks. I'm not even going to discuss Heavy Hand, as it would be so useless in this build. I don't recommend Arcanist, to balance the game well, so being exclusively for Mages is a good idea. There would be plenty of Physical Development, but with so many spells and blessings consuming useful points, who would spend it? In the end, there would be a balanced support, with little resistance, as it would require considerable amounts of mana, only possible with light equipment with little armor and resistance, which would make the Cleric a paperweight, with a great possibility of keeping the group alive while attacking from a distance, balancing mana consumption between staffs and wands and their spells.
 
Joined
13/08/2024
Messages
29
Okay so just a thought but the cleric is a summoner they can summon a companion Wolf which gives you the benefit of distance
 
Joined
13/08/2024
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29
Then what about asking about mage training would that skill not be sufficient if added to the cleric
Post automatically merged:    

Scratch that I just went back and reread magic training and it would definitely have to be adjusted
Post automatically merged:    

I also went back and reread guardian wolf that's not fair it's just some in creature the mage should be allowed to wield it
 

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