Cleric: which guild should I choose?

Nopp

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20/12/2019
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I am not very sure which guild to join, Warrior's guild or the Chrch of the three. I have seen good stuff about the warrior's guild, but I can't really find good armor for the cleric since you can only get 2 guaranteed pieces without grinding. The church of the three has good heals and support but lacks damage, which won't help much in the ark. Which one would you guys recomend?
 

VDX_360

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In general most players seem to have their Clerics join The Warriors guild in order to learn Duel and Heavyhand. A basic Cleric with Duel and Heavyhand is rather versatile.

A Cleric that joins The Three is better suited for group fighting (Companion, summons, mercenaries) as the advanced skills learn lean heavy for party support. Flames of Faith and Battle Prayer can be quite effective in turning a party into a killing machine for a few seconds. It's mana intensive but effective. Flames of Faith is esp brutal in The Pit, where enemies are weak against spirit damage.

I advise any Cleric to have at least 1 level of Intervention as it's a useful back-up skill. However, if you want to go full Immortal build (max intervention, planned deaths) it's hard to use other active skills as they will take away from the mana needed for HP regain. Intervention 3 gives 8 hp per remaining mp. A mana potion gives 35 mp, which would be 280 hp. So as long as you can use a mana potion, you're character can't be killed. Running out of mana potions, or getting stunned can be bad for this build.
 

Nopp

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20/12/2019
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25
I see, thank you. I have another question, is 2-handed cleric viable? Because, Arbenos might.
 

VDX_360

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2-Handed Clerics are very viable. Arbenos' Might is an useful skill, even at Level 1. For a mere 2 mana, you get an extra ten damage. At Level 3, it's an extra 20 damage for 16 seconds (works out to a max of 10 hits in your timing is good, 12.8 hits as a maximum).

Clerics can also switch between 1-Handed and 2-Handed weapons pretty easily. Unlike Warriors, they don't have to invest in shield-only or 2-H-only skills. Some players use that to their advantage by swapping out weapons as needed (fire, silver, matching elemental). Tricky players can even use quicker light hammers to max out duel, than swap to a 2-H weapon with the duel counter still maxed.

There are several versions of a 2-H handed Cleric that does well, but the one that has the most combat potential is the Immortal Build. That build uses Intervention and mana potions to constantly be brought back to life with full HP. Because mana is wiped out each cycle, investing in PER or INT is kept to a minimal, leaving more points to invest in STR. One extreme version was a STR only Cleric. Seemed a bit freaky. Obviosuly, that type of build will fail a lot of trait checks, but it can be fun to role-play a single, minded crusader.

Overall, since Clerics use healing powers to stay alive, they are less dependent on the use of a shield. Players might see an advantage in using 2-H handed weapons for the extra damage as that is one area Cleric's can suffer. Arbeno's Might is just icing on the cake for them.
 

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