Thanks for the tips. I made it to level 5 with my cleric, so here´s my 2 cents.
First, I have to say that I always play on hard and with no companions at all. I hate to share my looties with the poor (churchman says), that´s why.
First thing I did was to max out Intervention skill. If we compare this to heal, ratio mana /HP goes from 1 to 2 to 1 to 8 with skill at rank III, which beats Heal skill, that sticks to 1 to 5 all the way through.
On top of this, at level 5 I have a single rank on Arbenos´s Might, Crusader, Extra Recovery and Dungeoneering (remember, I hate to share). As for play style is concerned, you need to look into how much mana you need to get a complete heal with Intervention maxed out. If you have, let´s say, 115 hit points and 20 mana, you can fully heal yourself leaving 14 mana for Intervention, which means you can cast Arbeno´s Might I twice, and then trust your God to save you. Then you´ll be fighting without mana (be careful here), so after a few fights, pop recovery button, and you have again health and mana, so another two casts of Arbeno´s Might I before trusting yourself to your God. Rinse and repeat. You can make it in a way that you have more casts of the buff between God´s Interventions, depending how do you distribute your traits. This is about to play preferences. If you invest more skill points on Arbeno´s, then its mana cost increases, so you´ll have less casts, take this into account.
Facing tough encounters with your mana and health bars up, popping your melee buff and having your God ready to refill your health completely in the middle of the fight is, so far, doable. I attach a couple screenshots.
Thanks,
- Elia