1. Resurrect - for when that companion falls, it's too sad. Would also be an incentive for bringing a mercenary along because I just don't see the value in spending 800 hold for a mercenary I can't help survive.
I dont know if they are even worth saving honestly lol. Companion doesn't die so maybe there isn't much of a need for this. I would just advise not buying help
I wholeheartedly disagree with your position. A cleric is usually lower dps and high in utility. Being able to increase the party dps by healing companions and mercenaries or resurrecting them IN BATTLE would be a dynamic way to utilize the resources that David has thought enough of to include in the game.
2. Protection from *element* -
Might be better for an enchanter class?
Agreed,
Protection from Evil would be more suitable.
3. Turn Undead *destroys or damages lesser undead*
Sacred Fire III is basically this
Agreed,
Fire is usually resolved for mage types, changing fire to Holy damage would make bringing a mage along useful when the class is introduced.
4. Bless *added armor and damage to self and companion.
Holy Shield does this, maybe targeting the spell to a companion would be nice
Holy shield only adds armor and protection from death magic. Great option if you want to spec that route, but I believe I'd rather have a bonus to Armor and Damage. It should also target companion and mercenary.
5. Curse *lower damage and armor of opponent*
Not very Holy! But maybe something like Holy Light which weakens undead nearby
Hmmm, good point, perhaps if reputation eventually alters what type of spells are available, sort of like an alignment, it would make more sense.
6. I'd nix the detect secret door, traps, for cleric. Give incentive to bring rogue companion.
Agreed, can also just buy the scroll.
I'd get rid of the scroll, reserve it for mages.
7. Imbue *add holy damage to weapon*
Might be better suited for the crafting when that shows up or blessing weapons at alters
Agree, that makes more sense.
Just some ideas, and feedback from fellow clerics?
I'm going to move this to feedback as well.