Cleric power balancing

Driggs

Member
Joined
24/10/2017
Messages
21
with all of the new adjustments to the Cleric class, where do you think it lies in terms of power?

Early game (levels 1-10) I'd say still the weakest class
Mid game (10-18) I'd say stronger than warrior but weaker than Rogue
Late game (18+) I'd say on par with Rogue, stronger with a party and a summon, but weaker 1v1 obviously. Not sure in comparison to warrior because my highest warrior is only level 17.

I'd still say warrior is more beastly at taking out mobs of enemies, at every point in the game (cleave OP :D ). I feel like the classes are all pretty well rounded at this point, it'll be interesting to see where Mage fits in ;)

Thank you David for showing the Cleric class some love, it was much needed.

Anyone think any of the classes need slight tweaks or rebalancing? I might be missing something
 

0rion79

Well-known member
Joined
22/12/2016
Messages
441
A well balanced 2-hands warrior is always stronger than rogue or cleric and is the easiest class to play.
Why? Because it constantly deals so much damage at once that he kills enemies before they can really react, even when he is alone in the ark.

This doesn't mean that other classes are "weak" (please don't start a flame topic to defend your favourite class, I'm not offending it), just that they are not as effective and they have different pros and cons than combat.

EG: the rogue gains advantage from disabling traps and can do very high damage to foes with his first "sneak attack", but better works with a reliable partner.
The cleric is good now but it takes time to "buff" himself and his party, so of course as every spellcaster gains power at higher levels.

I have played every class till the end so far, including
- sword and shield warrior
- 2-handed warrior
- assassin/rogue
- archer/rogue
- cleric
And the 1st and 4th are funny to use but also the less effective (although funny to use).
 

Slick24

Active member
Joined
03/07/2017
Messages
104
I've actually bring that up before. A dual wield weapon however, it can cause a lot of changes since the game is actually focusing on the platforms and features such as crafting so making a new class will take a lot of work such as new weapons for dual wielder. But this might be our future class, who knows?
 

taldriel

Member
Joined
06/01/2017
Messages
29
Driggs":3nvs70w8 said:
with all of the new adjustments to the Cleric class, where do you think it lies in terms of power?

Early game (levels 1-10) I'd say still the weakest class
Mid game (10-18) I'd say stronger than warrior but weaker than Rogue
Late game (18+) I'd say on par with Rogue, stronger with a party and a summon, but weaker 1v1 obviously. Not sure in comparison to warrior because my highest warrior is only level 17.

I'd still say warrior is more beastly at taking out mobs of enemies, at every point in the game (cleave OP :D ). I feel like the classes are all pretty well rounded at this point, it'll be interesting to see where Mage fits in ;)

Thank you David for showing the Cleric class some love, it was much needed.

Anyone think any of the classes need slight tweaks or rebalancing? I might be missing something

The cleric is not very comparable to the other 2 classes, from level 1 - 10, arbenos might add a huge damage and heal allows you to survive much longer than the other 2 classes, to level 12 or 13 if you apply a reset, and you dedicate to the wolf, battle prayer and heal, the game becomes quite easy, except in the 1vs1 that adds quite chalenging, I think it is fairly balanced now, the only problem are the sacred fire skills and flames of faith, which should be incremental with the level (instead of just adding more damage) and the range of flames of faith must be corrected.
 

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