Nivaria's barrier needs to be 1/1/1 all the way like shield expert. Crusader needs something more or it needs to be 1 point a piece. Heal wounds could be 1/1/2. The cleric needs more skill points available because his skills are kind of weak.
Your statement is wrong.antienvironmentalist":1ckv0t5g said:I guess that's a miscommunication, then; I should have used a different word. I meant stacking as in it combines into the same packet, which could provide a higher amount of damage, rather than 2 separate smaller packets. I think it's a bit less useful to have (for example with vulcan maul) 1 instance of 4 dmg and 1 instance of 2 dmg than to have 1 instance of 6 damage. I'm not saying it's necessarily bad, but I think it's less effective than it would be if it stacked (such as smaller vs larger packet of physical damage for penetrating armor--consider if the physical damage bonus of arbenos' might was applied as a separate hit of 8 dmg, instead of "stacking" or "combining" together with the weapon's normal physical damage). My suggestion for the "type" of fire dealt was predicated on the fact that since it doesn't "add together" with existing fire to produce a larger fire damage number, it wouldn't be a logical stretch to say it's a "different" or "special" type of fire damage, and perhaps would be cool if it doesn't respect "normal" fire resistance, and/or doesn't heal like "normal" fire damage. Just an idea for a slight improvement.
Kurdent":1xmra7uv said:Your statement is wrong.
The physical damage added with Arbonos Might stack as any others damage boost.
Kurdent":1xmra7uv said:And it has such a low impact if it was stacked that I don't see any reason changing it.