Cleric heals

Andydl1q

New Member
Joined
17/02/2017
Messages
4
I feel that the clerics healing abilities is under powered. My heal is maxed out but yeah does not fully heal me. I think that it should be buffed up a little for the players that like to play as a healer.
 

Knave

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Joined
22/02/2017
Messages
16
I have only started playing a cleric recently.I think the amount of HP healed is okay 125 HP or some thing at level 3.Increasing it too much would make it too close to the recover button.However I can't seem to heal companions though.
 

Cainus

Member
Joined
30/11/2016
Messages
96
As you see i am well experienced Cleric and my HP is 420 but you can be asure our heal receive is enough, point is not full health or healing your companion..
Otherwise it could be a nerfed, remember guys theres a balance with other classes..
 

ZeroesHero

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Joined
31/12/2016
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123
Knave":3bmgxp22 said:
I have only started playing a cleric recently.I think the amount of HP healed is okay 125 HP or some thing at level 3.Increasing it too much would make it too close to the recover button.However I can't seem to heal companions though.


When your cleric is fully healed, then overflow healing is sent to your companion. Example: you have 220/300 health. You click heal. 80 hp goes to you, 45 (overflow) goes to your companion.
 

Sounkeng

Member
Joined
07/11/2016
Messages
578
It is hard to keep companions, wolves healed... It would be nice if it were easier...

However, I do agree that as a standalone skill that heal is balanced and good.

I do wish there was an easier way as a cleric to significantly boost followers survivability... Maybe an active aura that simultaneously healed, boosted armor, and all resistances... Make it available through the cleric guild to make it worthwhile to join over the church of the three... Something powerful like this... I don't even think it would be op because you'd be giving up membership to the warriors guild to obtain it.
 

DavidBVal

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28/02/2015
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7,466
Sounkeng":30bns30k said:
It is hard to keep companions, wolves healed... It would be nice if it were easier...

However, I do agree that as a standalone skill that heal is balanced and good.

I do wish there was an easier way as a cleric to significantly boost followers survivability... Maybe an active aura that simultaneously healed, boosted armor, and all resistances... Make it available through the cleric guild to make it worthwhile to join over the church of the three... Something powerful like this... I don't even think it would be op because you'd be giving up membership to the warriors guild to obtain it.

On next update, clerics get a party boost spell.
 

Andydl1q

New Member
Joined
17/02/2017
Messages
4
I love the idea on how clerics is getting a party boost spell. That was basically my main concern that I was never able to heal other party members. Another good idea would be to split your heals 50/50 with the cleric and party member
 

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