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Cleric- cleric guild or warrior's guild and play style questions
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<blockquote data-quote="VDX_360" data-source="post: 61388" data-attributes="member: 2651"><p>Hello!</p><p></p><p>First your link goes to the Gridle of the Warrior. You might of copied-and-pasted the the wrong url? </p><p></p><p>End-game your traits are going to be similar. A Cleric in the Warrior's Guild and a Cleric in the The Church of The Three have similar needs. The only main difference is that you are likely to have PERS 5 in the church as that's a prerequisite for Battle Prayer. Conversely, if you're going to the Warriors Guild, getting STR 4 early sets you up for Heavy Hands.</p><p></p><p>End Game most Clerics will something like 6 STR, 4 INT, 4 PERS, 3 AGL and some random points in END, AWA depending on your skill preference etc. 2-H Clerics might avoid AGL. That gives you solid damage with 1-H and Light weapons (esp when paired with Ark equipment).</p><p></p><p>You can get <a href="https://www.exiledkingdoms.com/wiki/index.php?title=Guardian_Wolf" target="_blank">Guardian Wolf</a> even if you join the Warrior's Guild. It's requirements are INT 3, and Cleric. You -should- be able to get it if you join the Warriors' Guild.</p><p></p><p>Playing style: For both Companions and Summons, I've found it much easer just to assume my Cleric was going to take the damage. It makes equipment choices easier (Cleric gets the best). When going up against one enemy , using the pincer tactic works so no matter what, one of you is doing flanking damage. </p><p></p><p>If an enemy is far away, you can let your Summons, / Companion charge it so they attack it first. But that is no a prefect system and works even less reliability with close enemies or groups. Nothing quite like watching them run off screen to fight something when you're getting whacked around.</p><p></p><p>Early levels, letting your Companion take the lead is a good idea. They pop right back up if they die, which can give you a bigger damage soak in a dungeon run. But, see above. Often you'll find it just more effective and enjoyable to use them as side-kicks rather than full fledge party members.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 61388, member: 2651"] Hello! First your link goes to the Gridle of the Warrior. You might of copied-and-pasted the the wrong url? End-game your traits are going to be similar. A Cleric in the Warrior's Guild and a Cleric in the The Church of The Three have similar needs. The only main difference is that you are likely to have PERS 5 in the church as that's a prerequisite for Battle Prayer. Conversely, if you're going to the Warriors Guild, getting STR 4 early sets you up for Heavy Hands. End Game most Clerics will something like 6 STR, 4 INT, 4 PERS, 3 AGL and some random points in END, AWA depending on your skill preference etc. 2-H Clerics might avoid AGL. That gives you solid damage with 1-H and Light weapons (esp when paired with Ark equipment). You can get [URL='https://www.exiledkingdoms.com/wiki/index.php?title=Guardian_Wolf']Guardian Wolf[/URL] even if you join the Warrior's Guild. It's requirements are INT 3, and Cleric. You -should- be able to get it if you join the Warriors' Guild. Playing style: For both Companions and Summons, I've found it much easer just to assume my Cleric was going to take the damage. It makes equipment choices easier (Cleric gets the best). When going up against one enemy , using the pincer tactic works so no matter what, one of you is doing flanking damage. If an enemy is far away, you can let your Summons, / Companion charge it so they attack it first. But that is no a prefect system and works even less reliability with close enemies or groups. Nothing quite like watching them run off screen to fight something when you're getting whacked around. Early levels, letting your Companion take the lead is a good idea. They pop right back up if they die, which can give you a bigger damage soak in a dungeon run. But, see above. Often you'll find it just more effective and enjoyable to use them as side-kicks rather than full fledge party members. [/QUOTE]
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Cleric- cleric guild or warrior's guild and play style questions
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