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Class Additions and Tweaks
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<blockquote data-quote="stonedwolf" data-source="post: 63670" data-attributes="member: 21926"><p>A lot of that comes from existing Skills and Advanced Skills. The Rogue become an Archer via the Skill Archery and the Advanced Skills of Precision Shots, Massive Criticals and Rapid Fire; supplemented by supporting skills to evade attack. The Warrior can choose between being a sword & board Knightly guy (e.g. Resilience, Shield Expert, Infantry Training), a light fighter (Flurry, Precision Strikes, Massive Criticals) or a Beserker (2-H Expert, Fury, Blood Lust, Battle Rage) and of course various choices of equipment (going or role-play rather than min/max optimisation).</p><p></p><p>As for the Cleric becoming an Anti-Paladin / Death Knight, other than "in your own head" pure role-play (Traitor's Chain, Death Weapons) that would require a substantial rewrite of Lore.</p></blockquote><p></p>
[QUOTE="stonedwolf, post: 63670, member: 21926"] A lot of that comes from existing Skills and Advanced Skills. The Rogue become an Archer via the Skill Archery and the Advanced Skills of Precision Shots, Massive Criticals and Rapid Fire; supplemented by supporting skills to evade attack. The Warrior can choose between being a sword & board Knightly guy (e.g. Resilience, Shield Expert, Infantry Training), a light fighter (Flurry, Precision Strikes, Massive Criticals) or a Beserker (2-H Expert, Fury, Blood Lust, Battle Rage) and of course various choices of equipment (going or role-play rather than min/max optimisation). As for the Cleric becoming an Anti-Paladin / Death Knight, other than "in your own head" pure role-play (Traitor's Chain, Death Weapons) that would require a substantial rewrite of Lore. [/QUOTE]
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