Class Additions and Tweaks

Terranatar

New Member
Joined
13/07/2021
Messages
1
So after playing through on both PC and Mobile, I have a few recommendations for the classes of the game that I think would make the classes more fun to play, more unique, adding in some more classes, and still keeping balance.

1. While I this game is absolutely fantastic and that each class has certain things they do best and certain things you only get to do with that class, I would much prefer, and I think most people would too, a different start for every class. Playing the same start over and over again with every class, especially if you plan to add more[which I do hope happens], will get very boring very fast.

2. If there was two ways to add more classes into the game, I think sub-classing might be a bit better of an idea. Rather than going in to create entire new classes to have to start the game over with, maybe give people the option to do certain quests to unlock sub-classes that allow special things. Cleric into paladin or dark knight. Warrior into Tank or Two handed DPS, mage into a frost, lightning, arcane, or fire specialist, and maybe a rogue who specializes in daggers, dueling, stealth, or bows?
 

stonedwolf

Loreseeker
Joined
06/02/2019
Messages
1,163
A lot of that comes from existing Skills and Advanced Skills. The Rogue become an Archer via the Skill Archery and the Advanced Skills of Precision Shots, Massive Criticals and Rapid Fire; supplemented by supporting skills to evade attack. The Warrior can choose between being a sword & board Knightly guy (e.g. Resilience, Shield Expert, Infantry Training), a light fighter (Flurry, Precision Strikes, Massive Criticals) or a Beserker (2-H Expert, Fury, Blood Lust, Battle Rage) and of course various choices of equipment (going or role-play rather than min/max optimisation).

As for the Cleric becoming an Anti-Paladin / Death Knight, other than "in your own head" pure role-play (Traitor's Chain, Death Weapons) that would require a substantial rewrite of Lore.
 

HEYYOLUC

New Member
Joined
14/03/2020
Messages
24
Ok cool i didnt see a boost when i applied it so i was wondering if it just didnt show because its weapon based
 

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