Changelog - list of all updates.

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DavidBVal

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Version 0.8.1 - Build 432

New Content & Improvements

  • Added a new outdoor region east of the Galeb Peninsula, with a town and a new dungeon to explore. Some dungeons and area sections are still not accessible.
  • 12 new side-quests added (one of them non-completable, marked as such on journal).
  • Level cap raised to 5! the new XP cap is 17,000.
  • Many new talents implemented.
  • Rank III spells partially implemented (for Impetus, Mentalism, Piety, Order and Malediction disciplines, the rest are on the way).
  • New companion available after one of the new quests is completed.
  • New Alchemy recipes (Difficulty 6 & 7), some of which need to be purchased or found. Crafting recipes will come in the next update.
  • All skills are now implemented and have at least a few checks present in the game, although some like Maps & Charts will see new functions added in the future.

Gameplay Improvements

  • Your party can now run indefinitely. The 'Tired' status from long running will still be applied if you run into combat, but it no longer limits the ability to run.
  • Pressing the 'Run' key just once while you are walking is enough to start running, no need to hold the shift key. Running will cease when you stop movement.
  • Closing your Character Window will now also close any open container or shop window.

Balance

  • Talents Beast Mastery and Tenacious Fortitude I, II and III have been improved, please see the new descriptions.
  • Spell Torment of Needles now deals 1d6+2 damage per round (was 1d6).
  • Spell Searing Malison instant damage is unchanged, but afterwards will now deal 1d8 damage per round (was 1d6).
  • Spell Slumber duration reduced, and now costs 8 WP instead of 7.
  • Slightly reduced the amount of enemies for certain encounters in the Peninsula.
  • Talent Herbalist is now adapted to the updated skill system; it was unintendedly giving an extra herb foraged in nearly every case.
  • Potion of Healing slighly adjusted in effect and price(slightly cheaper and less potent). New potions available via Alchemy.
  • Reduced the XP granted by Skill Checks, slightly in low difficulties, and to around half in higher ones. This change is not retroactive, you keep the XP already gained.
  • Ghosts are now more resilient to physical, cold, fire and toxic damage.
  • Lifeless creature bonuses increased slightly.
  • The Poison effect has been capped to a maximum effect power of 10.
  • Yaksa Scout poison effect reduced from power 4 to 3.
  • Sleeping at an inn will cure any Poison effect.

Content changes & adjustments

  • Added the proper loot to certain chest in the Redaxe Tomb.
  • Creature type Spirit renamed to Fey for clarity.
  • Some outcomes of quests The Ancient Lantern and Wielder of the Red Axe now also grant Urendale reputation. This is gained retroactively.

Bugfixes

  • Prone spellcasters that were also stunned or paralyzed could soft-lock the game. Solved.
  • Talent Stunning Blow now is correctly resisted with a Vitality check.
  • On some ocassions, a combat spell with zero rounds remaining would linger forever on a character, especially when its caster was killed after casting it. Fixed.
  • NPCs were not receiving its correct Critical Defense. Fixed.
  • Spells targeting empty squares can now be cast normally in the Sea Cave.
  • When combat initiated with the party very close to a wall or corners, party members could be spawned wrongly or on unreachable locations. Fixed.
  • Fixed a small UI issue in journal (completed and failed quest filters were not correctly checked upon opening the window).
  • Opening the Settings window during combat was causing multiple camera issues. Fixed.
  • Some "triggered spawns" sometimes did not join battle, depending on player position when the fight started. They should always join now.
  • Systems in Turkish language could have an issue during character creation related to trait requirements. Fixed.
  • The UI tooltip displayed over character effects could sometimes blink, or reappear every few seconds. Solved.
  • Spells *Fire, Cold and Shock Ward* have their descriptions corrected.
  • Fixed an error with the requirements for talents *Adept Summoner* and *Herbalist*.
  • Revised many typos or inconsistencies in dialogues.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
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7,581
Version 0.8.2 - Build 438

Balance

  • Poison is now a bit easier to resist. Failing Vitality check by less than 25, will reduce poison power by 1. A successful check will reduce the poison by 2+, depending on the success margin.
  • Party members dying in combat by poison or other slow-damage effect, will now correctly receive wounds as per selected difficulty.
  • When camping in the wilds, poison will now take effect and hurt characters until resisted. Vitality checks while at camp will receive a +25 bonus.

Fixes

  • Encounters will now correctly aggro all the creatures as intended, even if they are split.
  • In certain dialogue (gate sergeant) you could try to attack and deal damage to the NPC, and it was not correctly applied.
  • Disease is now properly cured at the temples.
  • Solved a crash or game lock that could happen when you entered an area and immediately aggroed enemies. Could happen when getting out of Emerrand Fortress.
  • Hitting ESC while a mouse tooltip is being displayed could in some cases make the tooltip linger during exploration. Fixed.
  • Certain NPC in the quarry was supposed to give a 'warning' before aggroing, but it wasn't working as intended. Fixed.
  • Solved some aggro distance issues in the quarry final fight.
  • During 'Owed in Blood' quest, some NPCs were not supposed to keep spawning in the fortress' throne room after talking to them. Solved.
  • During 'Wild Ones' quest, finding the camp before talking to the captain could lock out certain dialogue options with a NPC in town. Fixed.
  • The battle grid was not correctly generated in the stairs leading into the fortress.
  • Several typos and odd special characters fixed in dialogues and journal entries.
  • Some containers in Medrin Forest had an empty name.

Gameplay Improvements

  • Poison resistance is now reported in your console, so you can see your chances and dice rolls and their effect.
 
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