- Joined
- 28/02/2015
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- 7,581
Version 0.8.1 - Build 432
New Content & Improvements
Gameplay Improvements
Balance
Content changes & adjustments
Bugfixes
New Content & Improvements
- Added a new outdoor region east of the Galeb Peninsula, with a town and a new dungeon to explore. Some dungeons and area sections are still not accessible.
- 12 new side-quests added (one of them non-completable, marked as such on journal).
- Level cap raised to 5! the new XP cap is 17,000.
- Many new talents implemented.
- Rank III spells partially implemented (for Impetus, Mentalism, Piety, Order and Malediction disciplines, the rest are on the way).
- New companion available after one of the new quests is completed.
- New Alchemy recipes (Difficulty 6 & 7), some of which need to be purchased or found. Crafting recipes will come in the next update.
- All skills are now implemented and have at least a few checks present in the game, although some like Maps & Charts will see new functions added in the future.
Gameplay Improvements
- Your party can now run indefinitely. The 'Tired' status from long running will still be applied if you run into combat, but it no longer limits the ability to run.
- Pressing the 'Run' key just once while you are walking is enough to start running, no need to hold the shift key. Running will cease when you stop movement.
- Closing your Character Window will now also close any open container or shop window.
Balance
- Talents Beast Mastery and Tenacious Fortitude I, II and III have been improved, please see the new descriptions.
- Spell Torment of Needles now deals 1d6+2 damage per round (was 1d6).
- Spell Searing Malison instant damage is unchanged, but afterwards will now deal 1d8 damage per round (was 1d6).
- Spell Slumber duration reduced, and now costs 8 WP instead of 7.
- Slightly reduced the amount of enemies for certain encounters in the Peninsula.
- Talent Herbalist is now adapted to the updated skill system; it was unintendedly giving an extra herb foraged in nearly every case.
- Potion of Healing slighly adjusted in effect and price(slightly cheaper and less potent). New potions available via Alchemy.
- Reduced the XP granted by Skill Checks, slightly in low difficulties, and to around half in higher ones. This change is not retroactive, you keep the XP already gained.
- Ghosts are now more resilient to physical, cold, fire and toxic damage.
- Lifeless creature bonuses increased slightly.
- The Poison effect has been capped to a maximum effect power of 10.
- Yaksa Scout poison effect reduced from power 4 to 3.
- Sleeping at an inn will cure any Poison effect.
Content changes & adjustments
- Added the proper loot to certain chest in the Redaxe Tomb.
- Creature type Spirit renamed to Fey for clarity.
- Some outcomes of quests The Ancient Lantern and Wielder of the Red Axe now also grant Urendale reputation. This is gained retroactively.
Bugfixes
- Prone spellcasters that were also stunned or paralyzed could soft-lock the game. Solved.
- Talent Stunning Blow now is correctly resisted with a Vitality check.
- On some ocassions, a combat spell with zero rounds remaining would linger forever on a character, especially when its caster was killed after casting it. Fixed.
- NPCs were not receiving its correct Critical Defense. Fixed.
- Spells targeting empty squares can now be cast normally in the Sea Cave.
- When combat initiated with the party very close to a wall or corners, party members could be spawned wrongly or on unreachable locations. Fixed.
- Fixed a small UI issue in journal (completed and failed quest filters were not correctly checked upon opening the window).
- Opening the Settings window during combat was causing multiple camera issues. Fixed.
- Some "triggered spawns" sometimes did not join battle, depending on player position when the fight started. They should always join now.
- Systems in Turkish language could have an issue during character creation related to trait requirements. Fixed.
- The UI tooltip displayed over character effects could sometimes blink, or reappear every few seconds. Solved.
- Spells *Fire, Cold and Shock Ward* have their descriptions corrected.
- Fixed an error with the requirements for talents *Adept Summoner* and *Herbalist*.
- Revised many typos or inconsistencies in dialogues.