While playing the other day I had a flashback of the games of old (from a time when the C64 was fighting for dominance against the Amega); when your party (or just you) was low in health or magic points and was wondering abroad (really anywhere outside a town) rather than using a potion or magic to recover either health or magic points you could camp for a duration (was usually either hard coded for either 12 or 24 hours). Now while this was safe for the majority of the time there was always a chance that your party would be attacked while they slept (this chance increased depending on not only where you camped but also at what time of night it was). If an attack did happen, depending upon how much sleep your party was able to get you would have recovered some amount of HP/MP.
On a similar note, I remember those games increasing the difficulty level of the "monsters" you encountered based upon time of day (i.e. when it switched to night time the monsters you encountered were much meaner and tougher).
Anyway, not sure if you have given any thought of adding similar features so I thought that I would just post it here and see (this game reminds me a lot of the games I played way back when and boy did I love those!)
-- Michael --
On a similar note, I remember those games increasing the difficulty level of the "monsters" you encountered based upon time of day (i.e. when it switched to night time the monsters you encountered were much meaner and tougher).
Anyway, not sure if you have given any thought of adding similar features so I thought that I would just post it here and see (this game reminds me a lot of the games I played way back when and boy did I love those!)
-- Michael --