Home
News
What's new
New posts
Latest activity
Authors
Forums
New posts
Search forums
Wiki
Exiled Kingdoms Wiki
Archaelund Wiki
What's new
New posts
Latest activity
Members
Registered members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Exiled Kingdoms
General Forum
Build Review: Shield Mages
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Apocalypse" data-source="post: 69220" data-attributes="member: 29448"><p>Hey I'm currently in the Ark with a wand + summon mage! I never play wands, and I've been tempted to reset my skills and switch to staff many times loll. But I persevered.</p><p>If I may, I would like to join you on your build review! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[SPOILER="Choice of Wand"]Wands are very bad overall in my opinion. The only good ones are the few fire wands, then there's a cold one in the sewers of Icemist and the shock one in the Ark, but they're only available for the end game. So I felt a bit useless, my companion and summons did most of the work. I had to resort to spells for damage, so my mana was always drained. It was an <strong>extremely hard run</strong>, compared to my other runs with staves. As long as your enemies can be killed with a fire wand, it's fine. The normal damage wands are super weak though.[/SPOILER]</p><p></p><p>[SPOILER="Orbs and Shields"]Orbs and shields add to our defense, sure, but the very low damage output means much longer fights, so in the end, even with a small bonus on armor, hp and/or resistance, we often end up sustaining more damage.[/SPOILER]</p><p></p><p>[SPOILER="Pushback"]There is one huge advantage though.</p><p><strong>Pushback!!!</strong></p><p>It's fun.</p><p>Can give a headache or trigger epilepsy from watching opponents bounce all the time but it can be very useful loll. Sometimes I hated it though. It's tough to master the pushback. But once I did master it, it became easy to keep enemies at bay and let my team take the damage instead of me. So considering pushback, I'd say wands <em>can</em> get pretty defensive. It just takes a bit of work and learning.[/SPOILER]</p><p></p><p>[SPOILER="The Secret to Success <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />"]Right now, in the Ark, I had to reset my skills. I was too weak. I just learned the <strong>MAGE BARRIER</strong> skill, and it changed everything. It's my favorite spell. I got from puny weakling to powerful juggernaut only with that spell. The barrier has its own pushback, and combined with wand pushback, enemies have a hard time even touching me! And the barrier now deals most of my total damage output.</p><p></p><p><strong>Iron Golem, Mage Barrier and the Wand Pushback is definitely a good combination.</strong> But it's the only way I've found to make wands actually decent lol.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Apocalypse, post: 69220, member: 29448"] Hey I'm currently in the Ark with a wand + summon mage! I never play wands, and I've been tempted to reset my skills and switch to staff many times loll. But I persevered. If I may, I would like to join you on your build review! :) [SPOILER="Choice of Wand"]Wands are very bad overall in my opinion. The only good ones are the few fire wands, then there's a cold one in the sewers of Icemist and the shock one in the Ark, but they're only available for the end game. So I felt a bit useless, my companion and summons did most of the work. I had to resort to spells for damage, so my mana was always drained. It was an [B]extremely hard run[/B], compared to my other runs with staves. As long as your enemies can be killed with a fire wand, it's fine. The normal damage wands are super weak though.[/SPOILER] [SPOILER="Orbs and Shields"]Orbs and shields add to our defense, sure, but the very low damage output means much longer fights, so in the end, even with a small bonus on armor, hp and/or resistance, we often end up sustaining more damage.[/SPOILER] [SPOILER="Pushback"]There is one huge advantage though. [B]Pushback!!![/B] It's fun. Can give a headache or trigger epilepsy from watching opponents bounce all the time but it can be very useful loll. Sometimes I hated it though. It's tough to master the pushback. But once I did master it, it became easy to keep enemies at bay and let my team take the damage instead of me. So considering pushback, I'd say wands [I]can[/I] get pretty defensive. It just takes a bit of work and learning.[/SPOILER] [SPOILER="The Secret to Success ;)"]Right now, in the Ark, I had to reset my skills. I was too weak. I just learned the [B]MAGE BARRIER[/B] skill, and it changed everything. It's my favorite spell. I got from puny weakling to powerful juggernaut only with that spell. The barrier has its own pushback, and combined with wand pushback, enemies have a hard time even touching me! And the barrier now deals most of my total damage output. [B]Iron Golem, Mage Barrier and the Wand Pushback is definitely a good combination.[/B] But it's the only way I've found to make wands actually decent lol.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Exiled Kingdoms
General Forum
Build Review: Shield Mages
Exiled Kingdoms
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top