Beta Updates

DavidBVal

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Uploading build 393 with small fixes and adjustments to Justice from Above quest.
 

DavidBVal

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Beta 0.7.7.396

Features & Improvements

-You can now lower the game's difficulty (permanently) from the Party Options menu.
-Hovering over a saved game will now list its difficulty (only for new saves).
-New tutorial window when a companion is first recruited
-New tutorial warning if the player fails to find the available weapons before the first fight.
-Slightly adapted and simplified the item equip tutorial, since items can now be equipped from party inventory.

Bugfixes

-Added a few minor fixes for the quest 'Justice from Above'.
-Fixed a displayed text error during character creation.
-Character encumbrance is now correctly updated after wounds are healed.
-Character window position when the stash is open will still be correct if active character is switched.
-Combat camera would sometimes become dislodged after an enemy is killed with a reaction attack. In this update the camera will automatically correct its position if an incorrect one is detected.
 

DavidBVal

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Uploading 397:

-Solved an issue in which certain quest corpses or containers could only be interacted with once.
-Torch or spell light is now correctly updated after camping.
 

DavidBVal

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Uploading new Beta soon:

Beta 0.7.8.399

Gameplay & Balance

-New skill mechanics. Characters no longer have a fixed % value for each skill, but a Rank (raised by skill points), and a small bonus (derived from traits, talents and items). If your rank is equal to the difficulty, base success chance is 60% + bonus. Each skill rank above difficulty grants +15%, and each rank below reduces it by -30%. This system will make your assigned skill points count more, and is more scalable into higher levels, while retaining some randomness. NOTE: all checks have been revised and should present a fair success chance if you invested in the skill. If you detect too high difficulties in checks, please report!
-Default difficulty when starting a new game is now "New School".
-Meditation skill revamped. Now it gives a chance to recover some of the spent willpower after battle.
-Spell "Outrage" (Mentalism rank I) is now implemented.
-Spell "Minor Miracle" (Piety rank II) is now implemented.
-Accuracy per-level progression adjusted. Basic careers will now grant +1 to +3 weapon accuracy per level and, rarely, +4 (previously the range was 1-5, and +5 was in many careers). This will bring little change in the first few levels.
-Base accuracy formula modified slightly. Base accuracy is now 40, primary/secondary trait increase it by +4/+2 for each point above 4, and reduce it by half those values for each point below 4. The result shouldn't differ much from previous formulas, but it prevents some very high values at level 1.

Bugfixes

-First aid items now provide different healing bonuses as stated in their description.
-Fixed performance drop in Nessera Caves.
-Spell durations in combat now also take into account the initiative value at the time of being cast. For instance, a spell lasting only one round cast by your caster at initiative 5 will last until next round's initiative 5 turn. Previously the spell ended at the beginning of the round, making short duration spells lasting less than expected.
 

DavidBVal

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Uploaded build 401 which adds to previous Beta:

-New Resistances system. There are now three resistances: Vitality, Spirit and Mind. Elemental damage can be prevented with Protection, which works differently from percentage resistances.
-Enemy attacks with special effects can now be resisted. For instance, spider poison has a chance to be resisted by Vitality, while ghost paralysis can be resisted by Spirit. check the enemy attack info for details (if your Mythology skill is high enough).
-Spell "Regrowth" (Animism rank II) is now implemented.
-"Psalm of Renewal" now heals 2d6+SP instead of 1d6+SP.
-Spending APs for Attack Focus will now work correctly with Charge and other special attacks.
-Solved several spawn issues in the Peninsula.
 

DavidBVal

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Uploading build 403 with:

-Alchemy and Crafting skills implemented. You can now combine new items from ingredients while resting at camp. More "recipes" will be added in future versions. For some of the new ingredients required in recipes, check Myrelle the trader in Port Galeb.
-Experience rewards gained from quests or skill checks are no longer dependant on the party size (combat XP is still divided among party members).

This build completes version 0.7.8 features and is candidate for public release.
 
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DavidBVal

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New Beta available:

Beta: 0.7.9 - Build 406

Content changes & adjustments


-Added a small dungeon past the Peninsula outpost, with a new associated quest(Level 4 recommended!). If you already found certain letter in a skeleton past the outpost, the quest will be automatically added to your journal.
-Added more varied minor loot from humanoid enemies, in concordance with what they wear and use, although in many cases it may be ruined/broken after combat.
-Spells added in the last update(Minor Miracle, Regrowth and Outrage) are now available in their respective vendors.
-Some Rank II spells have slightly increased their willpower cost (Regrowth, Fire Arrow, Blizzard Shards)

Features & Improvements

-Added new recipes for Crafting skill up to Difficulty 6 (Lockpicks) and Alchemy Difficulty 5 (Potion of Deep Breath).
-Elemental Protections are now displayed in a clearer way, with the old icons (fire, ice, etc) instead of the colored shields.

Bugfixes

-Performance: there should be a small improvement in loading times and memory usage.
-On Mythology window, hovering over an enemy's Protections or Resistances will now display proper information.
-Alchemy and Crafting window: Pressing ESC will now close the window properly.
-Alchemy and Crafting window: ingredients available to the party are now correctly counted.
-Some skeletons didn't have proper sounds. Fixed.
-Description for Psalm of Renewal now correctly states it heals 2d6, not 1d6.
-Fixed geometry issues in Nessera Caves.
 

DavidBVal

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uploading build 407 with:

-New option added to browse all Talents, search or filter them. You can access the new "Browse all Talents" button from the Talents section in the character window, or at character creation. Keep in mind some talents are NPC-only, or hidden, and won't appear in the list.
 

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