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<blockquote data-quote="Kakost" data-source="post: 73237" data-attributes="member: 34471"><p>Thank you mate!</p><p></p><p>Yes, it is less durable than Warrior or the mythic immortal Cleric, but in actuality not much so. Yes, it's highly dependant on Mage Armor, but all of those are offset by their high DPS and nuclear skills (mostly Combustion), which can quickly dispatch big concentrations of foes with easy. So, all in all, it's a very different playstyle from Warrior, and yes you have to be more careful and learn how to properly use it (like any other build).</p><p></p><p>Yes, I'll add a few more things about the Death Knight. Their biggest highlight point is actually their lifesteal, which is pretty unique to them, and makes for a fairly unique playstyle too. It's not massive, but it is quite helpful towards sustainability over long runs, allowing you to keep going longer - even having a bit of mana steal too when you kill spellcasters.</p><p></p><p>Sure, it's a pain in the @ss going into Tolassian Tombs and other Undead plagued areas, but not impossible (like using paralyze Undead), thus even against enemies with high Death resistance they are still good due to the life/mana steal.</p><p></p><p>You have to switch between 1H/orb and 2H from time to time, particularly against bosses with high Death resistance against which you'll want to use your 2H weapon with bigger physical damage, so that's also part of the playstyle to adopt. Also, Death Fog replaces Combustion as their primary spell (which is a bit less ideal), but you can still use Combustion as a secondary aid (and the 2 together give a massive reduction on enemies defense, both physical and Death resistance, besides a huge damage).</p><p></p><p>Like always however, I'll have to play it on Iron Man to properly assess it with the real deal, and then I'll be able to give a more detailed imput about it</p><p></p><p>I tried that once, and it's pretty... Terrible lol.</p><p>By this, I recon you mean Staff Mastery, Accurate Shots (is that the name of the skill? The one that increases ranged crit chance? I never remember the names) and Massive Criticals, right?</p><p></p><p>Yeah, I did that once, and while you could theoretically do it, it absolutely sucks when compared to any other Mage builds. The damage increase is not that impressive to justify the high skill investment, you are much better off by getting more useful spells as either Summoner or Elementalist.</p><p></p><p>Accurate Shots and Massive Criticals work pretty well for Rogue Archers because:</p><p>A) They dont have much DPS skills beyond those - Sneak Attack is useless, all the other Rogue skills are more for function than damage (Stab is 0 for Archers, Kick and Trap is mostly only to keep enemies away, Evasion is awesome but it's defensive, Invisibility and Sprint are functional skills).</p><p>B) Bows are much, much faster than Staves (or even Wands); Jester's Bow have 18 speed, and the best bows have 15, while Staves have speed 9 and wands 11</p><p>C) They have Rapid Fire, so that extra damage builds up massively under a rain of arrows, plus the natural extra speed from bows means that the small increase in DPS from Accurate Shots and Massive Criticals builds up on top of each other in a huge way.</p><p></p><p>Staff Mages dont have any of that, which is why "Staff Sniper" dont actually makes up for a good build.</p><p></p><p>Very well. I used Mage Armor 3 with my Elementalist, and every single level of it have been a life changing for me.</p><p></p><p>But that's perhaps due to how I built my Elementalist. For the longest of time I only ever had End 2, and Str has always been 0. Righ now, I retired him a long time ago at lvl 24, I believe End was still at a mere 3. So it was the definition of "glass nuclear bomb".</p><p></p><p>This however allowed me to have massive Int, decent Agi, Per and even Awa, which in turn meant that my Staff damage was quite high (absurdly so even), and thus my Mage Armor 3 was highly justifiable, being my life saver (for those rare occasions that your 'kiting' aint on point).</p><p></p><p>Fair enough. To be honest, I did indeed used Mana Fountain and Arcanist, as well as Gate, so Im not exactly one shining example of that. I did change it all at the late, late game, in order to become much more nuclear, and yes, Im not the kind of player that particularly enjoys farming - which is why I had such an avarice towards spending potions, to the point that I mastered my kiting abilities just so I can kill all that I could with staff only instead of using spells, and thus saving up as much gold as possible. Only at late late game when I was a millionaire I changed that, where I can spend gold on potions with reckon abandon, and I bought tons of nuclear spells and became a weapon of mass destruction (that extra oomph was so fun).</p><p></p><p>So yes, I fully agree with you, and I stand corrected. </p><p></p><p>I enjoyed Disintegrate a lot with my Elementalist, and yes, it is a mana and skill points heavy skill (just as Combustion and Death Fog), but to me it has been a great quality of life improvement. Yes, I fully agree on your points, and yes, you dont wanna bang your head on a wall when you miss, however I still favor it. For the miss part, the trick is to wait for the critter to get "locked on" your companion (which means Grissenda, obviously) before you use it.</p><p></p><p>And to way Iike it so much, despite yes, being pure physical damage, but I like it because it is a massive damage on a single hit, and this skill is a big boss killer. Some bosses are very, very tough, and Disintegrate helps A LOT into softening them up.</p><p></p><p>In those cases of BBB (Big, Bad Bosses), I recommend get Combustion as an entrance and then going Disintegrate as the main dish, delivering a lethal combination.</p><p></p><p>Disintegrate is not used for much anything else, but just the effect of making BBB fights that much easier have already been a huge cause for me personally to adopt it (hell, I mostly dont use many spells outside of Bosses fights anyway)</p><p>[automerge]1682130047[/automerge]</p><p></p><p>Thank you my Padawan. Do not worry, pretty soon you'll be joining our philosophical discussions as a equal, giving us your valuable inputs too!</p><p></p><p>Yes, I forgot about Mage Barrier. Yes, I would say that, from all the Mage's builds, the one to make best use of it would be the Elementalist, hands down, no doubt on that. Arcane Knight and Death Knight absolutely cannot have that (it's a huge mess if you do), Staff Sniper sucks (dont do it lol) and to Summoner, while not useless, it is far harder for enemies to reach you given that you have an extra body guard. Thus, this is the thing for Elementalists.</p><p></p><p>I actually didnt get it AT ALL with mine (even thou I should), because I did indeed got Mana Fountain, Arcanist and Gate, and there were always something that I needed more than that at the moment (I had a "kill them before they kill you heavy mindset, thus my priority was always to solve my problems with further death and destruction than with defensive measures).</p><p></p><p>I only ever took it at late late game after abandoning my "gold saving skills" once gold was no longer a necessity, and yes it is pretty pretty good, and I should have had taken it far sooner. By the time I had it, I no longer needed it (or anything else to tell you the truth).</p><p></p><p>I would recommend getting it for Elementalist, most definitely. Mage Armor 3, particularly for the Elementalist, is a must, or at the very least, I would strongly recommend it (specially if you wanna have huge Staff damage sacrificing hp like I did). I dont recommend going for Mage Armor 4 thou, it's not so necessary, it's even more skill points and it's too mana heavy.</p><p></p><p>For Mage Barrier thou, I think you're pretty good with just lvl 1. Most of the time, you'll only ever need it in order to "reposition" the enemies back into Grissenda's lap while you beat them to a pulp from afar. The damage done by Mage Barrier is also negletable (at least compared to your other more potent sources of damage), so the reason to have it at all is really to make those annoying critters to "know their place" on the food chain, which definitely is not by your side. And for that, lvl 1 is more than enough.</p><p></p><p>The good news is, this means that it is a pretty cheap investment to make in terms of points, and for a good benefit.</p><p></p><p>Again, you can do without (I did), but it can help your Elementalist game dramatically</p></blockquote><p></p>
[QUOTE="Kakost, post: 73237, member: 34471"] Thank you mate! Yes, it is less durable than Warrior or the mythic immortal Cleric, but in actuality not much so. Yes, it's highly dependant on Mage Armor, but all of those are offset by their high DPS and nuclear skills (mostly Combustion), which can quickly dispatch big concentrations of foes with easy. So, all in all, it's a very different playstyle from Warrior, and yes you have to be more careful and learn how to properly use it (like any other build). Yes, I'll add a few more things about the Death Knight. Their biggest highlight point is actually their lifesteal, which is pretty unique to them, and makes for a fairly unique playstyle too. It's not massive, but it is quite helpful towards sustainability over long runs, allowing you to keep going longer - even having a bit of mana steal too when you kill spellcasters. Sure, it's a pain in the @ss going into Tolassian Tombs and other Undead plagued areas, but not impossible (like using paralyze Undead), thus even against enemies with high Death resistance they are still good due to the life/mana steal. You have to switch between 1H/orb and 2H from time to time, particularly against bosses with high Death resistance against which you'll want to use your 2H weapon with bigger physical damage, so that's also part of the playstyle to adopt. Also, Death Fog replaces Combustion as their primary spell (which is a bit less ideal), but you can still use Combustion as a secondary aid (and the 2 together give a massive reduction on enemies defense, both physical and Death resistance, besides a huge damage). Like always however, I'll have to play it on Iron Man to properly assess it with the real deal, and then I'll be able to give a more detailed imput about it I tried that once, and it's pretty... Terrible lol. By this, I recon you mean Staff Mastery, Accurate Shots (is that the name of the skill? The one that increases ranged crit chance? I never remember the names) and Massive Criticals, right? Yeah, I did that once, and while you could theoretically do it, it absolutely sucks when compared to any other Mage builds. The damage increase is not that impressive to justify the high skill investment, you are much better off by getting more useful spells as either Summoner or Elementalist. Accurate Shots and Massive Criticals work pretty well for Rogue Archers because: A) They dont have much DPS skills beyond those - Sneak Attack is useless, all the other Rogue skills are more for function than damage (Stab is 0 for Archers, Kick and Trap is mostly only to keep enemies away, Evasion is awesome but it's defensive, Invisibility and Sprint are functional skills). B) Bows are much, much faster than Staves (or even Wands); Jester's Bow have 18 speed, and the best bows have 15, while Staves have speed 9 and wands 11 C) They have Rapid Fire, so that extra damage builds up massively under a rain of arrows, plus the natural extra speed from bows means that the small increase in DPS from Accurate Shots and Massive Criticals builds up on top of each other in a huge way. Staff Mages dont have any of that, which is why "Staff Sniper" dont actually makes up for a good build. Very well. I used Mage Armor 3 with my Elementalist, and every single level of it have been a life changing for me. But that's perhaps due to how I built my Elementalist. For the longest of time I only ever had End 2, and Str has always been 0. Righ now, I retired him a long time ago at lvl 24, I believe End was still at a mere 3. So it was the definition of "glass nuclear bomb". This however allowed me to have massive Int, decent Agi, Per and even Awa, which in turn meant that my Staff damage was quite high (absurdly so even), and thus my Mage Armor 3 was highly justifiable, being my life saver (for those rare occasions that your 'kiting' aint on point). Fair enough. To be honest, I did indeed used Mana Fountain and Arcanist, as well as Gate, so Im not exactly one shining example of that. I did change it all at the late, late game, in order to become much more nuclear, and yes, Im not the kind of player that particularly enjoys farming - which is why I had such an avarice towards spending potions, to the point that I mastered my kiting abilities just so I can kill all that I could with staff only instead of using spells, and thus saving up as much gold as possible. Only at late late game when I was a millionaire I changed that, where I can spend gold on potions with reckon abandon, and I bought tons of nuclear spells and became a weapon of mass destruction (that extra oomph was so fun). So yes, I fully agree with you, and I stand corrected. I enjoyed Disintegrate a lot with my Elementalist, and yes, it is a mana and skill points heavy skill (just as Combustion and Death Fog), but to me it has been a great quality of life improvement. Yes, I fully agree on your points, and yes, you dont wanna bang your head on a wall when you miss, however I still favor it. For the miss part, the trick is to wait for the critter to get "locked on" your companion (which means Grissenda, obviously) before you use it. And to way Iike it so much, despite yes, being pure physical damage, but I like it because it is a massive damage on a single hit, and this skill is a big boss killer. Some bosses are very, very tough, and Disintegrate helps A LOT into softening them up. In those cases of BBB (Big, Bad Bosses), I recommend get Combustion as an entrance and then going Disintegrate as the main dish, delivering a lethal combination. Disintegrate is not used for much anything else, but just the effect of making BBB fights that much easier have already been a huge cause for me personally to adopt it (hell, I mostly dont use many spells outside of Bosses fights anyway) [automerge]1682130047[/automerge] Thank you my Padawan. Do not worry, pretty soon you'll be joining our philosophical discussions as a equal, giving us your valuable inputs too! Yes, I forgot about Mage Barrier. Yes, I would say that, from all the Mage's builds, the one to make best use of it would be the Elementalist, hands down, no doubt on that. Arcane Knight and Death Knight absolutely cannot have that (it's a huge mess if you do), Staff Sniper sucks (dont do it lol) and to Summoner, while not useless, it is far harder for enemies to reach you given that you have an extra body guard. Thus, this is the thing for Elementalists. I actually didnt get it AT ALL with mine (even thou I should), because I did indeed got Mana Fountain, Arcanist and Gate, and there were always something that I needed more than that at the moment (I had a "kill them before they kill you heavy mindset, thus my priority was always to solve my problems with further death and destruction than with defensive measures). I only ever took it at late late game after abandoning my "gold saving skills" once gold was no longer a necessity, and yes it is pretty pretty good, and I should have had taken it far sooner. By the time I had it, I no longer needed it (or anything else to tell you the truth). I would recommend getting it for Elementalist, most definitely. Mage Armor 3, particularly for the Elementalist, is a must, or at the very least, I would strongly recommend it (specially if you wanna have huge Staff damage sacrificing hp like I did). I dont recommend going for Mage Armor 4 thou, it's not so necessary, it's even more skill points and it's too mana heavy. For Mage Barrier thou, I think you're pretty good with just lvl 1. Most of the time, you'll only ever need it in order to "reposition" the enemies back into Grissenda's lap while you beat them to a pulp from afar. The damage done by Mage Barrier is also negletable (at least compared to your other more potent sources of damage), so the reason to have it at all is really to make those annoying critters to "know their place" on the food chain, which definitely is not by your side. And for that, lvl 1 is more than enough. The good news is, this means that it is a pretty cheap investment to make in terms of points, and for a good benefit. Again, you can do without (I did), but it can help your Elementalist game dramatically [/QUOTE]
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