im using a note 4 (2560x1440 res) and the stylus makes it more enjoyable than using fingers, but it shouldnt be a problem without it. There's a scale to make text bigger but the ui doesnt scale as much.
Now that's a good bargain. I still like BG1 more than BG2 because of the exploration and because it covers the low levels (always my favorite), but the epic scope of BG2, characters and villiain are simply awesome.
And I absolutely love D&D 2nd edition. That dual-classing hell, reaching negative AC, rolling a 18(100) STR... so many memories! Modern systems are so perfectly simmetric, logical, fair and... boring.
Now those oldschool mindflayers were a nice fight that got you out of your comfort zone with a bang. Unlike "modern" mindflayers that I believe drain 1D2 INT and only after a grapple, those bastards took like, 4 or 5 INT per hit, right? I remember winning that battle in the sewers by creating a horde of summoned creatures to keep them busy while I killed them from a distance.
Making meatshield with immunity to stun, high AC and intelligence boosted with potions worked too. Criticals were still dangerous though, and bad luck, or prolonged battle could turn the tide around. It's a shame that stat draining weapons were so rare. The only way to use their tactics was to turn a mage into mindflayer.
Btw, polymorphy is present in EK(Primzar does it), some advanced skill with that spell would be a good idea. Something like turning wounded enemy into weaker form could be nice . Higher levels could work on creatures with more HP left. If not in this game, then perhaps in the next?