I've just got a mage intended to be an Arcane Knight through the necessary quest. Mindful of a comment by P4ran0id that it's a high level build I didn't hurry this and am now level 16. I've tried it out with Arcane Blade and Combustion maxxed and then with these dropped a little so I could include Death Cloud and Vampiric Blade. Some questions:
- What to do with Mage Armour. It seems to ablate too fast and become a mana drain to renew? Just have it at 1 for traps? It's great for a ranged mage and the elemental protection is helpful too, but I'm not finding it so good for an Arcane Knight.
- How to handle shadows? Do you maintain some competence with a wand or staff?
- How to handle enemies resistant to all elements (or only vulnerable to toxic damage)? Again do you use Acid Spitter?