0rion79
Member
- Joined
- 22/12/2016
- Messages
- 441
Hi all,
Due to the latest updates, I have taken again some plays with my 1-hand warrior and the cleric, realizing that I'm not satisfied at all, so if you have any advice you are welcome.
1-hand warrior. I really don't know how to properly invest skill points. Duel is a pivotal skill to increase damage but bash and whirlwind attack inteerupt the consecutive series. Also, Infantry training looks good but is not resolving Vs paralysis as much as rage does. In short, I dont know how to properly develop an effective sword and shield character, while the 2-hands version is much easier due to a better coherence among skills.
Cleric. The dilemma here is that even with the new update there are more spells than slots. The cleric has a lot of good stuff that boost the party but the summon wolf doesn't look that great and I don't know how to take out the best of him, also because some spells are highly specific Vs groups of creatures as turn undead (love it Vs lich and stuff) and in particular I wonder if retribution is really useful or not.
Even more, there is no fear from warriors guild that I can apply to the cleric for extra melee damage. The ones improving critical look to me a waste of skill points due to the low strength score, while blood lust (that ironically stacks very well with the cleric's high charisma) isn't really that useful, and totally useless Vs game bosses.
How do you build yours?
Due to the latest updates, I have taken again some plays with my 1-hand warrior and the cleric, realizing that I'm not satisfied at all, so if you have any advice you are welcome.
1-hand warrior. I really don't know how to properly invest skill points. Duel is a pivotal skill to increase damage but bash and whirlwind attack inteerupt the consecutive series. Also, Infantry training looks good but is not resolving Vs paralysis as much as rage does. In short, I dont know how to properly develop an effective sword and shield character, while the 2-hands version is much easier due to a better coherence among skills.
Cleric. The dilemma here is that even with the new update there are more spells than slots. The cleric has a lot of good stuff that boost the party but the summon wolf doesn't look that great and I don't know how to take out the best of him, also because some spells are highly specific Vs groups of creatures as turn undead (love it Vs lich and stuff) and in particular I wonder if retribution is really useful or not.
Even more, there is no fear from warriors guild that I can apply to the cleric for extra melee damage. The ones improving critical look to me a waste of skill points due to the low strength score, while blood lust (that ironically stacks very well with the cleric's high charisma) isn't really that useful, and totally useless Vs game bosses.
How do you build yours?