Ancient lore 0%

Phyrad

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I don't know if this is intended but with the new skill system, ancient lore checks became 0%.

My sage is rank 2 on ancient lore with +22% bonus and there wasn't a slight chance on neither teleport spheres nor ancient device in the tower.
 

DavidBVal

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what does it say on the check? difficulty, and rank vs difficulty.

lantern device isn't easy, but you should be able to pass the Conduit checks.
 

DavidBVal

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For me seems to work ok:

RsinvRF.png


What values does it display for you?

In any case, this check's difficulty should be 2. Lowering.
 

Phyrad

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Here are the sample screenshots for the ancient lore and athletics skill checks, together with the characters' skill levels:




I am pretty sure these values were not 0% before the skill revision. I don't have the skill check of the teleport orb right now but it was 0% as well. I believe this is more than their difficulty.
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For me seems to work ok:

RsinvRF.png


What values does it display for you?

In any case, this check's difficulty should be 2. Lowering.
I have encountered such a skill-check interface only for the lockpicking skill. Definitely neither for ancient lore nor athletics.
 

DavidBVal

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The debris check is difficulty 4, and the device lore is difficulty 5. If skill is two points below that, it is an autofail, so no bug in those cases. The idea behind the changes is that I don't want skill checks to be trivial, and I want skill ranks to count for something. The fact you could previously pass difficulty 4 checks without even assigning ranks, is precisely what I try to avoid. Skills should grant the party new options and advantages, not just determine how many times you need to reload.

The Conduit, on the other hand, was difficulty 3 and I now lowered it to 2. with two ranks you should never have a 0% chance. the correct value when difficulty was 3 (build 404) would be 40%, and now that I have lowered it to difficulty 2 (build 405) an 80%.
 

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