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AI of monsters that fire projectiles

BOSTACH

Member
Joined
03/09/2017
Messages
136
I would love to see these enemies focus on attacking the first thing they see like melee enemies, instead of attacking the nearest thing to them.
I'd have to carefully position myself when trying to flank an enemy such as a Batrax Theurgist so that i dont become 3 pixels closer to it than my companion and get paralyzed.
Does any of you relate to this? ヽ(´ー`)
I hope i dont sound annoying ┐('~`;)┌
Also i hope i posted this in the right category ( ._.)
 

VDX_360

Staff member
Moderator
Joined
20/01/2017
Messages
2,619
Moved to feedback.

I'm not sure that's an AI change that could happen. I'm not sure it's a bad thing either. Sure, having enemies thwart your battle plans can be annoying, but hey, they're trying to kill you.

If getting paralyzed is a problem, you might want to invest in Spirit resistance (gear, skills, etc), Stun Immunity, or alter your attack plans. It might be worth while not to try to outflank certain enemies.

Also, having a few scrolls of summon wolf can be helpful. The low level wolves won't last long, but they can buy you the few seconds to get into position and take pressure off you.
 

BOSTACH

Member
Joined
03/09/2017
Messages
136
Hmm... A scroll of summon wolf as a decoy is a good idea thanks (・о・)
 

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