Adaon's idiotic behaviour with traps

0rion79

Well-known member
Joined
22/12/2016
Messages
441
Is Adaon retarded or just suffering from a basic coding? :)

I am using him as a traps expert with my main character, a cleric, and I have seen him literally walking over traps rather than disarming them, being regularly killed.

I think it happens when he walks toward a trap and an enemy appear (as in the Mercian tomb with spectres and wraiths spawning at random), so the programming switches and tells him to attack the closest enemy - but there is a trap in the middle and he walks over it in order to reach the closest enemy.

But that isn't all: I am quite sure that there is a problem with the distance to deactivate traps, since in so many cases he walks over them even when there are not enemies and he fails to deactivate even very easy ones.

Last but not least, he fails really too often to deactivate traps when he has a success rate of 70% and more: I suspect that here lies another issue!

And oh, he fights as an idiot too: when I tell him to attack only very close enemies he wastes 2-3 seconds doing nothing, and when I tell him to attack enemies at sight he runs the middle of the fight rather than properly flanking my enemies and he gets mauled. Or he keeps running since he cannot find a proper distance. In any case, what a mess! :)
 

Knave

New member
Joined
22/02/2017
Messages
16
I've noticed this too, it's hilarious watching him deactivate traps by falling on them face first.
Problem is he gets too close to the traps when he goes to deactivate them.

Regarding the deactivation succes, my rogue with 95% deactivation chance is sometimes unsuccessful in deactivating a trap if its a high level one.

You got it spot on regarding his combat effectiveness.
 

VDX_360

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20/01/2017
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6,278
The Companion (and Enemy) AI has some unintended moments of humor but watching a dagger wielding Rogue run across traps to charge the middle of a swarm of Centurions tops my list of poor tactical decisions.
 

SirDonkalot

Active member
Joined
04/05/2016
Messages
120
From what i remember in one of the earlier versions, the trap disabling went pretty smoothly with Adaon. After an update, he went from a very quick disabler , to someone who seems to struggle and seemd really clumsy because he went straight into the trap

i think in the past he was able to disable traps from a greater distance, which made him a nice vacuum cleaner for traps. Now it seems more realistic because he needs to get closer but on the other it feels a bit broken at the same time
 

vo1d

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Joined
21/02/2017
Messages
98
+100500
This character is just broken. He doesn't play rogue: doesn't try to hit from behind, doesn't try to move unseen etc. He behaves like he is frakking orc.

PS: you can tell him to not engage enemies, but you can't tell him to ignore traps, so every time he sees one, he rushes towards it like a madman, no matter how many enemies are around etc.
 

VDX_360

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The here-to-them mapping for Adaon tends to have him try to disarm traps from the opposite he's standing on, meaning he steps on them. To be fair, that does disarm the trap.

Given how hilariously off Adaon's AI is, it's a wonder he was able to take the letter from you in the game :)
 

VDX_360

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20/01/2017
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Rogue's require more nuanced AI than any other class so Adaon bears the blunt end of the game's limited AI. Grissenda fairs the best, but even she will make some odd choices.
 

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