0rion79
Well-known member
- Joined
- 22/12/2016
- Messages
- 441
Is Adaon retarded or just suffering from a basic coding? 
I am using him as a traps expert with my main character, a cleric, and I have seen him literally walking over traps rather than disarming them, being regularly killed.
I think it happens when he walks toward a trap and an enemy appear (as in the Mercian tomb with spectres and wraiths spawning at random), so the programming switches and tells him to attack the closest enemy - but there is a trap in the middle and he walks over it in order to reach the closest enemy.
But that isn't all: I am quite sure that there is a problem with the distance to deactivate traps, since in so many cases he walks over them even when there are not enemies and he fails to deactivate even very easy ones.
Last but not least, he fails really too often to deactivate traps when he has a success rate of 70% and more: I suspect that here lies another issue!
And oh, he fights as an idiot too: when I tell him to attack only very close enemies he wastes 2-3 seconds doing nothing, and when I tell him to attack enemies at sight he runs the middle of the fight rather than properly flanking my enemies and he gets mauled. Or he keeps running since he cannot find a proper distance. In any case, what a mess!
I am using him as a traps expert with my main character, a cleric, and I have seen him literally walking over traps rather than disarming them, being regularly killed.
I think it happens when he walks toward a trap and an enemy appear (as in the Mercian tomb with spectres and wraiths spawning at random), so the programming switches and tells him to attack the closest enemy - but there is a trap in the middle and he walks over it in order to reach the closest enemy.
But that isn't all: I am quite sure that there is a problem with the distance to deactivate traps, since in so many cases he walks over them even when there are not enemies and he fails to deactivate even very easy ones.
Last but not least, he fails really too often to deactivate traps when he has a success rate of 70% and more: I suspect that here lies another issue!
And oh, he fights as an idiot too: when I tell him to attack only very close enemies he wastes 2-3 seconds doing nothing, and when I tell him to attack enemies at sight he runs the middle of the fight rather than properly flanking my enemies and he gets mauled. Or he keeps running since he cannot find a proper distance. In any case, what a mess!