Current stats system doesn't give RPG-growing up feelings much.
Sometimes, it is just like huddles to get skills or procede quests(as some of you know, there is a quest which you can complete by only 2 awareness, not any other means.)
About battle stats, it become harder and harder to get higher stats, though the increases of dealing become meaningless for latter gameplaying. (if your dps is over 20, 1 increase of damage at 5 stat points costs doesn't feel good at all.) i understand heavy inflation of dps may cause other problems at future, but current system is too hard to feel joy of leveling.
the requiring stats to get skill is also problem. some skills require 5 specific stats, which need 15 stat points and at least 8 leveling. if you didn't see wiki infos before, when you want to get new advanced skills, you will get stuck with high probability. of course there is reset system, but it doesn't justify the problem.
none native, please understand poor english.
Sometimes, it is just like huddles to get skills or procede quests(as some of you know, there is a quest which you can complete by only 2 awareness, not any other means.)
About battle stats, it become harder and harder to get higher stats, though the increases of dealing become meaningless for latter gameplaying. (if your dps is over 20, 1 increase of damage at 5 stat points costs doesn't feel good at all.) i understand heavy inflation of dps may cause other problems at future, but current system is too hard to feel joy of leveling.
the requiring stats to get skill is also problem. some skills require 5 specific stats, which need 15 stat points and at least 8 leveling. if you didn't see wiki infos before, when you want to get new advanced skills, you will get stuck with high probability. of course there is reset system, but it doesn't justify the problem.
none native, please understand poor english.