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About random attributes on itens
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<blockquote data-quote="Wojd" data-source="post: 65034" data-attributes="member: 25799"><p>Some itens status / attributes could alternate randomly, so there could be more of the same items with different stats, some lower and some even better than the current values, and may or may not be based on level or even based on guild/ reputations (more reputation = better items for sale in that place/Guild/region). </p><p></p><p>For example, all Wands have speed 11, it makes sense because Wands really involve agility in use, however, that doesn't stop there being better ones and others not, or something that influenced that. Pushing opponents could be part of this status rather than being automatic when acquiring Wand Mastery.</p><p></p><p>The same happens with the Staffs, the speed 9 is repeated in all, and there are few that have a critical over 5 (Magma GreatStaff).</p><p></p><p>It's not about making them "superweapons", but about streamlining the game with variety. As the characters reach higher levels, having more variety of weapons and their attributes will make the game always and more exciting.</p></blockquote><p></p>
[QUOTE="Wojd, post: 65034, member: 25799"] Some itens status / attributes could alternate randomly, so there could be more of the same items with different stats, some lower and some even better than the current values, and may or may not be based on level or even based on guild/ reputations (more reputation = better items for sale in that place/Guild/region). For example, all Wands have speed 11, it makes sense because Wands really involve agility in use, however, that doesn't stop there being better ones and others not, or something that influenced that. Pushing opponents could be part of this status rather than being automatic when acquiring Wand Mastery. The same happens with the Staffs, the speed 9 is repeated in all, and there are few that have a critical over 5 (Magma GreatStaff). It's not about making them "superweapons", but about streamlining the game with variety. As the characters reach higher levels, having more variety of weapons and their attributes will make the game always and more exciting. [/QUOTE]
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