DavidBVal":7hvql4wc said:
Karjus":7hvql4wc said:
Oh. I was asking about rounding of stats because personally I always find it interesting and encourages more builds instead of having obvious choices.
Also, due to the fact we're limited on what Special Skills we can learn, if we Respec will we be able to pick up new ones if we so desire? Or will it be possible to unlearn 1 Special Skill, refunding the points for it, opening the slot, and giving us the chance to learn another one?
About rounding: absolutely agreed! I want to encourage away from minmaxing. But a system that encourages every player to spread his points equally is almost as bad, the idea is finding diversity of builds. And yes, Advanced Skills will be a way to achieve that diversity.
On respec of advanced skills: I am not sure. On one hand, respec is anti-oldschool. On the other, the game is in deelopment, so it is fair to allow you to try things that get added. I will probably allow advanced skills respec as well, even if I might restrict it much more once we reach 1.0
Well, to avoid that I truly do suggest skill gating via stats, or at least making the benefit from socials worth while. You're still going to get min/maxing, but at the least it might create situations where people go "ARGH! That reward is awesome and unique... but still, an extra damage always!" Rough, I know, especially due to the fact you might find gear later on that is better.
Have you considered a kind of "Leadership" bonus, where social stats add a percentage to your companion's ability, or XP gain?
And as much as I love old-school, I've got to admit I value my time these days. I'm so anal about getting characters perfect myself, always have been. In my youth, no issues, for me today, it tends to put me off if I can't adjust things on occasion because I didn't read so and so spoiler, or I thought so and so ability worked differently, etc.
Love the old school, hate where it was less player friendly.