I'm not sure if this belongs in the bugs section or here in the general board so here goes. At the end of the new Deadwood dungeon where the Dragoons are located are fire pillars that seemed to deal 10-20 damage around the edges of the pillars. This is similar to the flames in the tower and deep cauldron, however unlike those areas my NPCS wasn't allowed to revive while stuck in the flames in this new dungeon. It didn't make sense at first due to the NPC barely being engulfed, but I realized the pillars probably did more damage in the center of them due to the center being white.
Now this is where I decide to risk 20 minutes or progress and push the NPC out the obstacle. With full health(400+), near 120 fire resistance and confidence I attempt the maneuver, because surely there's no way this obstacle can instantly kill me the way it's instantly killing my NPC with around 130 health and 40 fire resistance right? Wrong. I'm dealt with 1143 fire damage and 99% ego damage. Was this intentional or a bug some how? I've never been one hit at full health before.
Now this is where I decide to risk 20 minutes or progress and push the NPC out the obstacle. With full health(400+), near 120 fire resistance and confidence I attempt the maneuver, because surely there's no way this obstacle can instantly kill me the way it's instantly killing my NPC with around 130 health and 40 fire resistance right? Wrong. I'm dealt with 1143 fire damage and 99% ego damage. Was this intentional or a bug some how? I've never been one hit at full health before.