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  1. K

    My SnS WOR is awesomely awesome!

    I share with her feelings :!: This game reminded me the pleasure to explore a world RPG. I think it's the fact that current games have those long boring tutorials ...
  2. K

    Death penalty and place of respawn

    Death penalty and place of respawn I suggest a penalty to die. When die loses a percentage of total character experience. Causal 0% Normal 1% Hard 4% I suggest also to die be possible to select reappear in the nearest town or at the last save point. Why sometimes the last save point can be in...
  3. K

    More about shield and evasion

    I believe it makes sense when equipped with shields reduce the chance of dodging. And with that, the rogue class earn a passive skill that encourages the use of non-shield and gain dodge chance. The warrior class earn a passive skill that encourages shield use with perfect defense probability of...

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