I share with her feelings :!:
This game reminded me the pleasure to explore a world RPG.
I think it's the fact that current games have those long boring tutorials ...
Death penalty and place of respawn
I suggest a penalty to die. When die loses a percentage of total character experience.
Causal 0%
Normal 1%
Hard 4%
I suggest also to die be possible to select reappear in the nearest town or at the last save point. Why sometimes the last save point can be in...
I believe it makes sense when equipped with shields reduce the chance of dodging. And with that, the rogue class earn a passive skill that encourages the use of non-shield and gain dodge chance. The warrior class earn a passive skill that encourages shield use with perfect defense probability of...
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