Enemies counter to the Intervention and/or the Circle of Restoration

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Atomos

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Vampiric Blade skill heals the user upon the death of opponent. Would it be possible to give that effect to a boss? It would trigger whenever he:
- kills a summoned creature,
- reduces clerics hp to 0 and forces triggering of the Intervention skill, or Ankh of Life,
- knocks down the players companion.
Such effect could reduce the abuse of Intervention skill, and scrolls of the Circle of Restoration
 

Apocalypse

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I personally would like it if monsters could tear off our limbs. If you lose your left arm, you can't use your shield anymore! Lose a leg, have your movement halved! Lose an eye, have your Awareness reduced by half! Loll

Seriously though, the game is complete, it's finished. It won't be changed.
 

Atomos

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Cool idea @Apocalypse ! I'd rather choose an effect that's already implemented in the game to introduce some diversity to the abilities of the bosses. The ones already used include:
- big damage,
- strong armor,
- stun/paralysis,
- lot of elemental resistances,
- fast movement speed (cool but rare),
- ranged attack (cool but even rarer),
- Flurry skill (cool but rarest ;x),
- power up as time passes,
- spawning multiple copies of self.

That life draining attack is just one of ideas I came up with, another ones would be:
- attacking with radiation particles,
- anti kiting skills: sprint, kick, 100% slow effect on every attack,
- teleporting around trap ridden room and having ranged attack.

I know the game is already finished, but there's always room for a little upgrade ;)
 
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VDX_360

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Per request locking this thread as off-topic.

Per request, deleted two posts that went a little too personal. No warnings issue.

Fun is great but we do need to be mindful of the lines.

Have a wonderful winter for everyone in the northren hemisphere.
 
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