Best weapons in the game!

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stonedwolf

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There are some wiki lists for best weapons, they're called "High Class". I updated the tables but didn't creating the naming terminology.

You can look through the raw weapon lists for these details, however they are grouped by weapon type (e.g. Dagger, Shortsword, Hammer) so you need to look through 3 tables to come up with top-tier Light weapon list.


The criteria for inclusion on these lists was DPS + (useful or powerful) special abilities, but this is not to say weapons on this list do not have a great role earlier in the game, for example the Sword of Flames doesn't quite (quite!) make the High Class list, but if you save your new-game money and get a couple of thousand GP together, you can sometimes by one from a wandering weaponsmith. You do that and you're smashing your way through the early levels and its actually a very, VERY long time before you get a better Longsword.

EDIT and yes I know I'm joining-in a Necro Post.
 
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Apocalypse

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Necromancers chanting:
"Rise, dead comment thread. Rise! RISE!!!"

Necropost rises from the dead:
"Oooooooooo where are the waaaaands and the staaaaves? Why has thou forsaken maaaaages?"
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PS: Magma Dagger can be found very very early in the game, provided you run super fast lol. So while it's not the best light weapon by the end of the game, getting it at level 3 makes it feel like a super-duper-magic-lightsaber! Combined with Cleave, feels like waving a flame-thrower loll
 
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Rk01

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These are definitely the best weapons in the game corresponding to the weapon class


Shortsword: 1 Primal icicle 2 sonnet 3 lightning falcion
1h : 1. Paladins 2. Falling stars
2h: 1. Rancor 2. Cruelty
Greataxe: 1. Permafrost Greataxe 2. falling stars
Axe: Soul Cleaver
Bows: 1. Mist hunters bow 2. Jester
Offhand 1. Cursed fang 2. Main of shadows
Mace: Iron Golem Fist
Hammer: 1. Flaming Warhammer 2. Dispair
Dagger: 1.Troll Cleaver 2.Stilleto
Maul: 1. Maul of Garrak 2. Maul of desecration


where is the Ion recurve there in this list of arcs? soon the best of the game is not present rs
 

stonedwolf

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where is the Ion recurve there in this list of arcs? soon the best of the game is not present rs

Mate he wrote that in 2017. Talos alone knows what bows were in the game at that build stage.
 

stonedwolf

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Fair play, but I should have my account banned & deleted for saying "Talos alone knows" when it should be "Thelume alone knows".

Or Tol. But you get the point.
 

Apocalypse

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Damn... And here I was terrified there was a new, unknown god out there!!! Who the hell is Talos lolll
 

stonedwolf

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RPG Talos

Historic Greek Talos:


jason-and-the-argonauts.jpg
 

Apocalypse

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Quick! Hide the Numina Stones!
We don't want a new god going crazy on Varannar loll
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Just remembered this thread was about the best weapons in EK. I guess a god is a powerful weapon. We're still on topic guys, good job! Loll
 

DavidBVal

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Mate he wrote that in 2017. Talos alone knows what bows were in the game at that build stage.

Well, everybody can know:

v.1.0.1024 29/8/17​

Content and world changes/additions

  • Main quest completable, with different possible endings and resolutions. You can keep playing after saving the world!
  • The quests "Master's Laboratory" and "Where is Amarisa" are completable as well, leaving no unfinished quest in the game. Plus 4 new quests, raising the total to 80.
  • 11 New areas added, most of them action-packed and challenging. Mid-level content includes "Maze of Lamth level 2" and a new elemental cave in Tremadan's Tower, the rest of the content is related to the Main Quest completion and recommended for level 17+
  • New challenges and rewards in the end game. Over 50 new items including weapons with new powers, new potions, sets of armor, and yes, some silly descriptions. But get ready for tough enemies and entirely new dangers as well!

Features and improvements

  • New "Banishing" weapons, more efficient against demons and elementals. Some old weapons now have this tag.
  • Several enemies got a graphical upgrade.
  • XP points of player/companions can now be checked in the Details section of the Character Window.
  • Moved the Quicksave button slightly away from quicklots to avoid accidental saves.
  • Links to the Exiled Kingdoms Wiki added to the Library section for fast reference on areas and quest walkthroughs.
  • Italian and Turkish localization added (only early areas for now). More dialogues added for the rest of translations.

Balance and Adjustments

  • Leveling has been rebalanced to make it more fair, especially in the mid-levels. High level monsters grant much more experience now.
  • Cleric skill 'Guardian Wolf' has its cooldown reduced, especially as you improve it. On third level, it now summons a Spirit Wolf.
  • Cleric skill 'Arbenos' Might' now doubles its effects when wielding a 2-Handed weapon.
  • Cleric skill 'Sacred Fire' now does increased damage and has a much reduced cooldown in higher levels.
  • Cleric skill 'Heal Wounds' has a much reduced cooldown in higher levels.
  • Orduc will pay less gold for emeralds.

Bugfixes

  • Solved an issue with rumors that could report boss monster locations as "unknown location" and sometimes not showing on journal.
  • Attack animations were incorrectly indexed, making them loop back. Corrected.
  • XP Gained during dialogues or quest rewards was not getting the proper bonus. Fixed.
  • The "time played" counter in the Details section was not being increased correctly, especially on long games. Fixed.
  • Removed lag on "floating" numbers and texts during combat and casting.
  • Solved several crashes that affected devices with older android versions.
  • Fixed dozens of small minor map errors and typos in dialogues.


v.0.9.991 9/5/17​

Content and world changes/additions

  • New areas added: 3 new outdoor sectors (Friguld and surroundings), dungeons, guildhalls in Nivarian and other interiors. Total 10 new maps with challenges usually around level 9-15 and a few higher level encounters.
  • 4 new completable quests, starting around the new town of Friguld, or at Nivarian.
  • Quest "Relics of the Mangled God" has been renamed to "The Dead God" and is now completable. For clues on how to continue it, explore the new areas.
  • 5 new Advanced Skills available from Nivarian trainers.
  • Vorator Eggs now have an use...

Features and improvements

  • Controller support added (Android only). Movement, combat, skill usage, quick items, interact with people/containers, and looting (Take all) is supported; for handling menus or inventory you'll still need to use the touchscreen. The default configuration works with iPega controller, but you can map your own controls in the Settings menu.
  • New option (in Settings) to have the "attack" button also open containers or initiate dialogues when no enemies are nearby. This is especially useful when playing with a Controller.
  • If you press the attack button on external controller while looting a container, you'll "Take All" and close it.
  • New portraits available during player creation, by Steinert Anna-Marie (LuxLibertatis - Hobbyist, Traditional Artist | DeviantArt)
  • New UI settings: you can now adjust the controls' distance to screen edge.
  • Clues about locations: instead of being told that certain thing is "somewhere in the wildlands" you'll get a bit more accurate information, like "northern wildlands".
  • Added a warning message when you close a container leaving a quest item inside, or when it's dropped because of a full inventory.
Balance and Adjustments

  • Level 25 cap removed, you can keep leveling up. But remember the game system is still designed around 20 levels, progressing above 20 will be very slow, as it's considered a "bonus".
  • Cleric skill "Guardian Wolf" costs less Skill Points on the first two levels, and now has a third level.
  • Quest "Lost in a Good Book"; if you defeated or helped the giants and left without talking to Sullidar, you can still talk to Arkados and complete the quest.
  • Shards of Fate quest: chance of bosses to drop shards increased, and 2 more shards added at fixed locations.
  • Quest "Honor Among Thieves": if you fled from Nifuruc, you can later return to fight him and complete the quest.
  • New Leaderboards, the old ones had a score cap of 12000 points that was already surpassed by many players.

Bugfixes

  • Shield Expert was wrongly granting bonuses when an offhand weapon was equipped. As per description, it only works with a shield.
  • Some wrong locations on Town Hall quests have been fixed.
  • RAM usage has been reduced.
  • When you have a 100% chance to disarm a trap, chance is now checked correctly (was a 99% internally)
  • DPS calculation was displaying higher than real DPS value, due to an error with critical damage. Fixed.


v.0.9.980 27/1/17​

Content and world changes/additions

  • Explore the Holy Kingdom of Ilmara including the capital Nivarian. 12 new areas in total, including 5 dungeons. The largest update ever!
  • Quests 'Shards of Fate' and 'The Prodigal Daughter' are now completable. Listen to inn rumors or talk to the quest givers for clues.
  • 5 new quests, all of them in the new areas. New Town Hall quests available in the new towns.
  • Dozens of new items, including offhand weapons, new potions, new loot from bosses, etc.
  • More inn rumors: get important clues for certain quests by gossiping.

Features and improvements

  • Offhand weapons: they add damage and sometimes special effects to your regular attack (no extra attacks). Some basic offhand weapons have been added to weaponsmiths, better ones are available at guild merchants, or drop from monsters.
  • Some rumors you learn when gossiping will now remain for a while on the 'rumors' section of your journal.
Balance and Adjustments

  • Cleric Skill "Guardian wolf" has its mana cost reduced.
  • Hand Weapons improved. All of them have a +1% base critical chance, others also have increased damage.
  • Werewolves are now almost immune to non-silver weapons... beware!

Bugfixes

  • Fixed a bug that could cause sudden big damage spikes from area effects on Hard/Ironman difficulty.
  • Fixed a bug that could cause companions to stand up at 0 hp, causing some strange behavior.
  • Certain glitch could cause quest "Three vs. Eleven" not being triggered. Fixed.
  • Some gossip rumors about boss locations were erroneous. Fixed.
  • Fixed dozens of small issues with maps and layers.
  • Fixed and adjusted various small UI issues.
  • Fixed other rare crashes.
 
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