What?!? You actually intend to make a game manual? I will only belief such a thing when it really happens.
I'll go as far into oldschoolness as the people is willing to play along with their support. Among my plans, I intend to sell a hardcopy manual and cluebook. Not sure if it'll be possible to go that far, but definitely a pdf manual that will have at least 100 pages will be released. I already have around 50 pages of internal documentation alone, and much of it can be used in a manual.
On a serious note, do you happen to have such a setting document for EK too? If so, would you be willing to share it with us now that EK is officially finished?
I guess many players would love to get a bit more background lore beyond the fragments provided in the in-game dialogues, especially if it is written in such a coherent way. This would also be a great thing for the lore section of the Wiki, so it may finally contain something more then, well, emptiness.
Alas, no. Everything was (or is) in my head, I never had a chance to properly sit down and "design" EK in such a planified way, it was something I did in the few spare moments between my previous job, development, etc. I had to improvise *a lot* and a few incoherences showed up here and there, which I fixed to the best of my skill. Now I can do things right, and it feels damn good to have a clear direction. Actually, it is very much like when I wrote down entire settings or game rules when I was in high school!
And just for my understanding: Does the "journal of a sage and adventurer" refer to the EK player character (after looking through the telescope in the Observatory)?
*cough* well, the game is not a sequel, but indeed will contain many references to familiar events from EK. Here is an even more obvious one...
PS: this document is internal and still subject to heavy changes.