Bjorn Firemane
New Member
- Joined
- 04/10/2018
- Messages
- 5
Playing an rpg that allows you to do quests out of any particular order and equip a companion along the way, can sometimes get frustrating when item storage becomes scarce.
If you play enough games you learn to build sets that will provide resists, damages, traits, etc for different situations throughout the game.
At level 20 I started to feel like I am just never going to have enough bags to continue looting important items needed to progress in the game.
I still have several questions which may or may not help several people in this situation.
Is there currently a mage companion in the game? I know the class is showing playable, but if one is playing warrior, cleric, or rogue, there is literally no point in hording mage gear at this point if there is no mage companion. Is there?
Also, the weapons and armor are not level based, which is understandable in a game that is not level or quest driven. Where roadblocks can come into play is say someone is
Thinking the Fire Drake is the highest mob that you need fire resist gear for and trashes their unique and uncommon items with fire resist to make storage space for new quest items, there should be a way to replenish those needs through crafting or merchants without completely restarting the game.
So these are 2 problems I have found, now for solutions.
Suggestions for solving the loot hording for what would be one day companions and sellers remorse.
First, more craftable, carriable, bags or purchased bags need to be implemented. 32 slots sucks while adventuring. Especially when you have to juggle quest items around or drop useful items like scrolls and pots or other reagents to pick up others. With 4 bank vaults, 2 tower vaults, 2 house vaults, and the endless bag 128 slots out of the possible 160 and still find myself looking for space. Truthfully, even if I had 160, I know it would still be an issue. If I am building fire, cold, poison, death, shock, holy resist/damage sets for my toon and 3 companions.
Second, gear that is customizable or enchantable would solve alot of sellers remorse. Example: weapons or armor that can be socketed, and the emeralds, rubies, sapphires are cut into gems at a cost. These gems give items enchantments like fire, cold, poison resistance and weapon damage, extra weapon dmg, crit, procs, etc. This way if someone sells Ghostbane or Cruelty, not all hope is lost. Set bonuses would also be helpful. If you have 2, 3, 4,5 of the same set bonuses like traits, resists, or procs get implemented. These items could be purchased in guildhalls so the stats are class based.
Third, the trait gear limits...this can be touchy. I get it. You don't want someone with 18 strength at level 6. But trait gear is pretty stingy as it sits. The only +2 endurance gear is cursed...seriously? Lift the number of trait boosting items with level. 1 for level 1-10, 2 for level 11-20, 3 for 21-30 something like that to regulate the godlyness. This will help with trait checks without hurting or glorifying the player.
Just my two cents for what its worth.
If you play enough games you learn to build sets that will provide resists, damages, traits, etc for different situations throughout the game.
At level 20 I started to feel like I am just never going to have enough bags to continue looting important items needed to progress in the game.
I still have several questions which may or may not help several people in this situation.
Is there currently a mage companion in the game? I know the class is showing playable, but if one is playing warrior, cleric, or rogue, there is literally no point in hording mage gear at this point if there is no mage companion. Is there?
Also, the weapons and armor are not level based, which is understandable in a game that is not level or quest driven. Where roadblocks can come into play is say someone is
Thinking the Fire Drake is the highest mob that you need fire resist gear for and trashes their unique and uncommon items with fire resist to make storage space for new quest items, there should be a way to replenish those needs through crafting or merchants without completely restarting the game.
So these are 2 problems I have found, now for solutions.
Suggestions for solving the loot hording for what would be one day companions and sellers remorse.
First, more craftable, carriable, bags or purchased bags need to be implemented. 32 slots sucks while adventuring. Especially when you have to juggle quest items around or drop useful items like scrolls and pots or other reagents to pick up others. With 4 bank vaults, 2 tower vaults, 2 house vaults, and the endless bag 128 slots out of the possible 160 and still find myself looking for space. Truthfully, even if I had 160, I know it would still be an issue. If I am building fire, cold, poison, death, shock, holy resist/damage sets for my toon and 3 companions.
Second, gear that is customizable or enchantable would solve alot of sellers remorse. Example: weapons or armor that can be socketed, and the emeralds, rubies, sapphires are cut into gems at a cost. These gems give items enchantments like fire, cold, poison resistance and weapon damage, extra weapon dmg, crit, procs, etc. This way if someone sells Ghostbane or Cruelty, not all hope is lost. Set bonuses would also be helpful. If you have 2, 3, 4,5 of the same set bonuses like traits, resists, or procs get implemented. These items could be purchased in guildhalls so the stats are class based.
Third, the trait gear limits...this can be touchy. I get it. You don't want someone with 18 strength at level 6. But trait gear is pretty stingy as it sits. The only +2 endurance gear is cursed...seriously? Lift the number of trait boosting items with level. 1 for level 1-10, 2 for level 11-20, 3 for 21-30 something like that to regulate the godlyness. This will help with trait checks without hurting or glorifying the player.
Just my two cents for what its worth.