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PostPosted: Fri Aug 24, 2018 8:17 am 
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Still working on the iOS 12 issue... it is very hard to fix, to the point of all the testing eating up my whole time until now.

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PostPosted: Sat Aug 25, 2018 12:10 pm 
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Looks like iOS 12 issue is solved. Apple users will get an update with the fix (1.2.1110) in around a week, very likely before the official release of iOS 12.

This fix required me to update a lot of the game internal components and libraries, hence my interest in releasing a test update to make sure other platforms aren't affected. So far the "renewal" seems to have improved stability statistics on Android.

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PostPosted: Tue Aug 28, 2018 9:11 am 
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Technical update 1.2.1110 is out for all platforms, see the changelog for details.

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PostPosted: Tue Sep 11, 2018 11:32 am 
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There will be a technical update this week for iOS devices only. It deals with the curved edges on the iPhoneX screen, and theoretically it'll also make it work on all future curved-screen devices. Other users shouldn't notice any difference, except a small performance optimization on iOS 12.

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PostPosted: Sun Sep 16, 2018 7:41 pm 
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The update is rolling out (1.2.1115), and for consistence purposes I released it on all platforms, adding some fixes here and there and building using the latest library versions on all components.

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PostPosted: Mon Oct 22, 2018 9:30 am 
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Announcement about my next game in development: viewtopic.php?f=4&t=16645

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