- Joined
- 28/02/2015
- Messages
- 7,445
Hello folks, even if this is an alpha specific topic, I put it here for greater visibility.
I introduced a big change in the last build, namely character traits (or Stats if you prefer). This pretty much influences everything in the game, from doing damage, to HP increase, to chance of detecting a trap, so there is a big possibility that there's big balance issues.
In short: previously, you gained some automatic bonuses at leveling, based on your class. Damage bonus, HP per level, everything was automatic. From now on, you will customize what you want to improve. You'll get 2 Trait Points upon leveling up, which you can invest in Strenght, Endurance, Agility, Intellect, Awareness and Personality. Traits cost more as you improve them (1st point costs 1, 2nd point costs 2, etc.)
Also, skills are being completely revamped. The skills that merely increased damage/HP/armor have been removed, as this is now achieved through trait increases. Kick is now a Rogue skill, and many new skills are being added. Warriors will get a Charge skill, allowing them to cross through enemies doing serious damage. rogues will be able to set traps. And much more.
Please report here any inconsistencies, problems, or mere feedback related to this. It is very likely that some levels are now extremely unbalanced, either too easy or too hard. But I can't know without your help. Thanks in advance!
I introduced a big change in the last build, namely character traits (or Stats if you prefer). This pretty much influences everything in the game, from doing damage, to HP increase, to chance of detecting a trap, so there is a big possibility that there's big balance issues.
In short: previously, you gained some automatic bonuses at leveling, based on your class. Damage bonus, HP per level, everything was automatic. From now on, you will customize what you want to improve. You'll get 2 Trait Points upon leveling up, which you can invest in Strenght, Endurance, Agility, Intellect, Awareness and Personality. Traits cost more as you improve them (1st point costs 1, 2nd point costs 2, etc.)
Also, skills are being completely revamped. The skills that merely increased damage/HP/armor have been removed, as this is now achieved through trait increases. Kick is now a Rogue skill, and many new skills are being added. Warriors will get a Charge skill, allowing them to cross through enemies doing serious damage. rogues will be able to set traps. And much more.
Please report here any inconsistencies, problems, or mere feedback related to this. It is very likely that some levels are now extremely unbalanced, either too easy or too hard. But I can't know without your help. Thanks in advance!