Player Weapon/Armor Ideas

Tikibane

New Member
Joined
06/04/2016
Messages
71
Hey there guys! Tikibane here...

I thought a thread for armor or weapon ideas would be a wonderful idea and decided to start one in the hopes that maybe the developer would see some of the ideas and implement them. :D

When you put these together please use detail and creativity!

Names and Lore would be a wonderful addition to the weapons, maybe even a cute quip like you see in the game itself.

Things such as damage, speed and effects on the weapons would be a welcome bonus in the explanation...


Ex:
[cell] Greensteel Mace [/cell]
[row][cell] Damage [/cell][cell]9-11[/cell][/row]
[row][cell] Speed [/cell][cell]10[/cell][/row]
[row][cell] Trait/Effect [/cell][cell]Swift - effect trait that has a 25% chance to cause a double hit when attacking an enemy.[/cell][/row]
[row][cell] Description [/cell][cell]Made from a magical metal that makes the weapon unbelievabley fast![/cell][/row]

That example is my way of starting things off, so let's get this party rolling guys!
I'll enter all the data into tables and add you names and items onto this main post guys :D


[row][cell][/cell][cell] Weapons [/cell][cell][/cell][/row]


Ricthum":7w3ofpgh said:
Sword name : Holy Diver (Legendary Tier)

Damage : 13-17 (2handed or 1 handed for 7-11)

Traits: Dragonslayer III , Beastslayer III, Holy III (2 damage per rank for both)

Class : Warrior ( or an upraged warrior with minumum lvl or str to wield)

Description: Legend says its from an another world.Used to killing dragons, mostly.


ENDGAME ITEM RIGHT THERE, RIP RJD.


Mi-Marmotte":7w3ofpgh said:
Here are a few weird ones:

The Wrong End
1H sword
Light
Damage -1 -2 (it damages yourself )

"No matter how hard you try, you can't hold that sword without hurting yourself one way or another"
" It is said that only people with two left hands can wield it properly..."


This one could be an item for a funny quest where a guy who really has two left hands ( or is the clumsiest Guy ever) ask you to teach him how to fight with a sword. But no matter what you try, you can't teach him anything without him hurting himself or breaking stuffs. The only way to succeed is to bring him this sword. But the thing is, nothing or no one in the game tells you about that sword ( except maybe for the Guy himself saying something vague after each failure, like ' if only i had a better\more appropriate sword' ), you have to find it by chance and do the math yourself. The reward could be a really good weapon that the guy had in his family and could never use, or a trait\skill book.


The Hazardous/Random/Impossible Bow (choose one)
Random shoot
Damages 15-15

"The string of this bow is so taut that when you finally muster enough strength to draw it, you can't aim at all"

Well all is said here. The strongest bow, but it shoots each time in a random direction...


The Poltergeist
Bow
possession
Damage 1-2

"It is said that this bow is possessed by the Soul of a necromancer from the Dark Age"

Targets hit by this bow will attack other mobs for a limited time. There can also be a restriction on level/race of the foe. (Works only on undead for instance)


I did say they were weird weapons. They also might be difficult/impossible to implement... But i had fun imagining them :D

Sir ShanksAlot":7w3ofpgh said:
Dope - Allow me.

Cracks magic weapons crafting knuckles


Writes some runes
πΣµΦΘδΩαφ≈⌐∩∞ß


Loading... Loading... Loading..

SUCCESS

Nivaria's Whip
Description: So this is how Nivaria kept the undead back!

Damage: 6-8, +3 Spirit
Speed: 12 Critical: 6%

Tikibane
Drascar the Troll Eater

-Long Sword
A Legendary blade fabled to have an unquenchable taste for troll flesh.

*Damage - 8-13 + 4 Fire
*Speed - 11
*Attributes - Troll-Slayer II & Vicious




Ethan185

[row][cell]Mace of Arbenos[/cell][/row]
[row][cell]Damage[/cell][cell]9-11 +5 Fire[/cell][/row]
[row][cell]Speed[/cell][cell]10[/cell][/row]
[row][cell]Trait/Effect[/cell][cell]Holy III - Adds 1 point of damage per rank to undead[/cell][/row]
[row][cell]Description[/cell][cell]The mighty mace of our lord Arbeno himself, A boon to the fight against the undead![/cell][/row]


[row][cell][/cell][cell] Armor [/cell][cell][/cell][/row]

Ethan185
[cell] Crown Of Thelume [/cell]
[row][cell] Stat Bonus [/cell][cell]Intelligence + 4[/cell][cell]Health + 20[/cell][cell]Armor +1[/cell][cell]Mana +60[/cell][/row]
[row][cell] Trait [/cell][cell]Magical Sight[/cell][cell]100% Detectiong of secrets and doors[/cell][/row]
[row][cell] Class Restriction [/cell][cell]Mage Only[/cell][/row]

Sharkyinthe UK
[cell] Blessed Plate Mail [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +3[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[cell] Blessed Plate Helm [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +2[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[cell] Blessed Plate Legs [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor+3[/cell][cell]Health +5[/cell][cell]Mana+4[/cell][/row]
[cell] Blessed Plate Boots [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +2[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[row][cell] Description [/cell][cell]Holy armor worn by the most trusted and powerful paladins of The Three[/cell][cell] Restrictions [/cell][cell]Strength of 2 Required Cleric Only[/cell][/row]
 

VikingOfAnarchy

New Member
Joined
19/10/2017
Messages
9
There are some really cool ideas on this thread!

I would really like to see more Frost weapons in the game. There are lots of Fire options, and what seems like a good bit of acid/poison weapons. However, with the amount of Fire-based monsters out there, I would like to see, for example, a Frost equivalent to the Caduceus of Scorching (my mage is having quite the hard time with Faazvolfrul, even though he has taken down other monsters of the same level).
 

Duck123

Loreseeker
Joined
13/05/2017
Messages
346
Giant’s Chestplate
+7 Armor
+16 Health
+3 Strength
-50% speed

“Heavy to wear but totally worth it”

Dropped from ancient yeti, kurg elder, or giant chieftain
 

Gautsby

Translator
Joined
22/06/2017
Messages
1
Off Hand :

MAG/CLE :

Magical Book :
Wisdom I
+10 Mana
‘’ Magic for dummies ‘’

Arcanist Book :
Wisdom II
+20 Mana
‘’ Now, you know how cast a spell ‘’

Encyclopedia of arcane :
Wisdom III
+30 Mana
‘’ You know all of basic arcane’’

Arcanomicome :
Wisdom IV
+2 INT
‘’ E = MC² ‘’

Deflector Book :
Wisdom II, Shield
+1 Armor
+4 Armor versus projectiles
+10 Mana
‘’ This book deflect projectiles ‘’

Iron Book
Stability, Shield
+3 Armor
+3 HP
+3 Mana

'' A solid book. Just solid. ''

Summoning Book :
Wisdom II, Gossip I, Detection I
+1 Per
+15 Mana
'' Gar'ku vahk'haliss. It's mean ''Thank you'' in... In... Let me see in the book. ''

Book of flame/ice/poison/energy/mind/death :
Arcanist I, Wisdom II
+1 DM flame/ice/poison/electricity/spirit/death
+5 armor flame/ice/poison/electricity/spirit/death
+10 Mana
‘’ Book infused in a specific magic ‘’
( '/' mean 'or' )


Living Book :

+2 Armor
+1 End
+10 HP/Mana
+10 armor vs Spirit and Death
‘’ This book is made of wood and infused in a goodwill magic. But … it have a very ugly face. ‘’

MAG :

Devil Book :
+ 6 Hp
+ 6 Mana
+ 6 Armor vs Spirit
'' Black book editions ''

CLE :

Blessed Book :
Stun Immunity
+1 Armor
+20 Mana
+8 HP
+20 Armor vs Death
+10 Armor vs Spirit
‘’ A good bedside book ‘’

ALL :

Tome to know how to not be trapped :
Tinkering III, Détection II
+1 AWA
‘’ This book is awesome, is say how to find trap and other deadly risks and how disarm it. ‘’

Make friend for dummies :
Gossip V
+1 PER
‘’ You feel lonely ? This book is for you !’’

Fitness exercise :
Stability
+1 STR
‘’ One, two, one, two. We breathe and we breathe out. One, two, one two, … ‘’

Sudokus :
Detection II, Wisdom III
+1 INT
‘’ Games that come from a very far and lonely kingdom. They are good for the mind. ‘’

Pharmacopoeia :
+1 END
+10 Armor vs poison
‘’ Grandma's recipes. Prevent better than heal. ‘’

Guidebook to become a mountebank :
Tinkering II, Gossip II, Wisdom I
+1 AGI
‘’ You see me ? Close your eyes ! And now you don’t see me ! Awesome it isn’t ? ‘’

The first Joke in the world :
+ 1 All carac
-1 Armor
-2 Armor Vs All elements
-2 Mana
-2 Hp
'' Hilarious... But the end is unreadable ''

_________________________________________________________________

Too much books, but I think that can be easly use like off-hand.
 

p4ran0id

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27/01/2017
Messages
2,063
I would like to see a pure mage build, without stab, only with orbs or similar. Maybe with a multiplyer if you only hold orbs.

For example, 1 orb +50 mana, second orb x4 mana or 50 mana/s regeneration (or something like that)

That would be a pure mage, who can only use his Elemental attacks and/or summoner for damage
 

Lolerescut

New Member
Joined
24/04/2018
Messages
149
I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much
 

Serhiy

Member
Joined
21/09/2016
Messages
98
Gautsby":35v5wnnz said:
Off Hand :

MAG/CLE :

Magical Book :
Wisdom I
+10 Mana
‘’ Magic for dummies ‘’

Arcanist Book :
Wisdom II
+20 Mana
‘’ Now, you know how cast a spell ‘’

Encyclopedia of arcane :
Wisdom III
+30 Mana
‘’ You know all of basic arcane’’

Arcanomicome :
Wisdom IV
+2 INT
‘’ E = MC² ‘’

Deflector Book :
Wisdom II, Shield
+1 Armor
+4 Armor versus projectiles
+10 Mana
‘’ This book deflect projectiles ‘’

Iron Book
Stability, Shield
+3 Armor
+3 HP
+3 Mana

'' A solid book. Just solid. ''

Summoning Book :
Wisdom II, Gossip I, Detection I
+1 Per
+15 Mana
'' Gar'ku vahk'haliss. It's mean ''Thank you'' in... In... Let me see in the book. ''

Book of flame/ice/poison/energy/mind/death :
Arcanist I, Wisdom II
+1 DM flame/ice/poison/electricity/spirit/death
+5 armor flame/ice/poison/electricity/spirit/death
+10 Mana
‘’ Book infused in a specific magic ‘’
( '/' mean 'or' )


Living Book :

+2 Armor
+1 End
+10 HP/Mana
+10 armor vs Spirit and Death
‘’ This book is made of wood and infused in a goodwill magic. But … it have a very ugly face. ‘’

MAG :

Devil Book :
+ 6 Hp
+ 6 Mana
+ 6 Armor vs Spirit
'' Black book editions ''

CLE :

Blessed Book :
Stun Immunity
+1 Armor
+20 Mana
+8 HP
+20 Armor vs Death
+10 Armor vs Spirit
‘’ A good bedside book ‘’

ALL :

Tome to know how to not be trapped :
Tinkering III, Détection II
+1 AWA
‘’ This book is awesome, is say how to find trap and other deadly risks and how disarm it. ‘’

Make friend for dummies :
Gossip V
+1 PER
‘’ You feel lonely ? This book is for you !’’

Fitness exercise :
Stability
+1 STR
‘’ One, two, one, two. We breathe and we breathe out. One, two, one two, … ‘’

Sudokus :
Detection II, Wisdom III
+1 INT
‘’ Games that come from a very far and lonely kingdom. They are good for the mind. ‘’

Pharmacopoeia :
+1 END
+10 Armor vs poison
‘’ Grandma's recipes. Prevent better than heal. ‘’

Guidebook to become a mountebank :
Tinkering II, Gossip II, Wisdom I
+1 AGI
‘’ You see me ? Close your eyes ! And now you don’t see me ! Awesome it isn’t ? ‘’

The first Joke in the world :
+ 1 All carac
-1 Armor
-2 Armor Vs All elements
-2 Mana
-2 Hp
'' Hilarious... But the end is unreadable ''

_________________________________________________________________

Too much books, but I think that can be easly use like off-hand.
Lol its like not a hero but bookworm.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,427
Lolerescut":2g8jk120 said:
I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted:
 

JarrenDrahn

Member
Joined
14/05/2017
Messages
158
This reminds me of a popular occurrence in rpg games. You start with or pick up a broken/ dull or rusty weapon early on. This weapon is unique but the worst weapon in the game. Most players sell or discard it. If you keep it however, it can later be repaired via some quest, npc or item and turns into the best weapon in the game.

It's an idea that's been used a lot but it's still fun.
 

Lolerescut

New Member
Joined
24/04/2018
Messages
149
DavidBVal":37grfhtj said:
Lolerescut":37grfhtj said:
I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted:
Then it should be a cursed ring that if it is unequiped it disappears that should give you your wish to make it harder for us :roll:
 

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