After 3 years and a few months of development, Exiled Kingdoms is complete.
Certainly more will be added and improved (mage class, more areas...), but finally it can be said that it is a completable game, with over 100 hours of hand-crafted content, a unique world and lots of replayability. The first thing I'd like to say to everyone is thanks
. Thanks for your patience, involvement, and support. Wiki editors, beta testers, translators, or just enthusiast posters have made this road much less lonely for me than it's supposed to be.
In the 8 months that went from 0.9 to 1.0, there have been quite a few improvements to the game. Here is a list of the most relevant ones.
33 new areas including 12 outdoor sectors, 3 towns (including Nivarian) and very popular dungeons like the Abbey. All of the incomplete quests finally found their conclusion, and 14 new quests were added. More importantly, the main quest is completable, with the largest and most complex dungeon in all the game and several possible endings and resolutions. The Ark of Lothasan involved months of effort, in terms of writing, design and artwork. I hope you enjoy it!Status
: DoneCharacter customization:
New advanced skills were added in Nivarian for all classes to enjoy, and more importantly, there was a constant revision and balance of the skills introduced in previous updates. Off-hand weapons were introduced, as well as over 100 equippable items including all the end-game gear.Status
Thanks to a hundred volunteer translators the game is now partially translated to 7 languages (Czech, German, Italian, Polish, Portuguese, Russian, Turkish). Some of them are already over 50% translated! This required a big development effort as well, as I needed to alter almost all the UI elements in the game.Status
: DoneController support:
Many players are already enjoying EK using an external Bluetooth controller. Status
But of course much more was done. You can see a detailed list here
Soon I'll be creating a new post with the list of features planned for 1.1. Thanks for reading.
EDIT: the posts below are older than this message, as they are updates on how I was developing the game from 0.9 to 1.0.